Update Basic Samples
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@@ -41,7 +41,7 @@ public class Game2Scene : MonoBehaviour
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#if UNITY_WEBGL
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{
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var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("Texture/bg");
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("bg");
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_cachedAssetOperationHandles.Add(handle);
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handle.Completed += (AssetOperationHandle obj) =>
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{
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@@ -51,7 +51,7 @@ public class Game2Scene : MonoBehaviour
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#else
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{
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var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("Texture/bg");
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("bg");
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_cachedAssetOperationHandles.Add(handle);
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rawImage.texture = handle.AssetObject as Texture;
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}
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@@ -62,7 +62,7 @@ public class Game2Scene : MonoBehaviour
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var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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YooAssets.LoadSceneAsync("Scene/Game1");
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YooAssets.LoadSceneAsync("Game1");
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});
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}
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@@ -71,7 +71,7 @@ public class Game2Scene : MonoBehaviour
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var btn = CanvasRoot.transform.Find("subSceneLoadBtn").GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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var subSceneHandle = YooAssets.LoadSceneAsync("Scene/SubScene", UnityEngine.SceneManagement.LoadSceneMode.Additive);
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var subSceneHandle = YooAssets.LoadSceneAsync("SubScene", UnityEngine.SceneManagement.LoadSceneMode.Additive);
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_subSceneHandles.Add(subSceneHandle);
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});
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}
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@@ -98,7 +98,7 @@ public class Game2Scene : MonoBehaviour
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// 加载背景音乐
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{
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var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Music/town");
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("town");
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_cachedAssetOperationHandles.Add(handle);
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yield return handle;
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audioSource.clip = handle.AssetObject as AudioClip;
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