Update Basic Samples

This commit is contained in:
hevinci
2022-09-22 11:42:13 +08:00
parent 8cec0abf0e
commit ca83a4450d
7 changed files with 50 additions and 41 deletions
@@ -41,7 +41,7 @@ public class Game2Scene : MonoBehaviour
#if UNITY_WEBGL
{
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("Texture/bg");
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("bg");
_cachedAssetOperationHandles.Add(handle);
handle.Completed += (AssetOperationHandle obj) =>
{
@@ -51,7 +51,7 @@ public class Game2Scene : MonoBehaviour
#else
{
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("Texture/bg");
AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("bg");
_cachedAssetOperationHandles.Add(handle);
rawImage.texture = handle.AssetObject as Texture;
}
@@ -62,7 +62,7 @@ public class Game2Scene : MonoBehaviour
var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
YooAssets.LoadSceneAsync("Scene/Game1");
YooAssets.LoadSceneAsync("Game1");
});
}
@@ -71,7 +71,7 @@ public class Game2Scene : MonoBehaviour
var btn = CanvasRoot.transform.Find("subSceneLoadBtn").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
var subSceneHandle = YooAssets.LoadSceneAsync("Scene/SubScene", UnityEngine.SceneManagement.LoadSceneMode.Additive);
var subSceneHandle = YooAssets.LoadSceneAsync("SubScene", UnityEngine.SceneManagement.LoadSceneMode.Additive);
_subSceneHandles.Add(subSceneHandle);
});
}
@@ -98,7 +98,7 @@ public class Game2Scene : MonoBehaviour
// 加载背景音乐
{
var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Music/town");
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("town");
_cachedAssetOperationHandles.Add(handle);
yield return handle;
audioSource.clip = handle.AssetObject as AudioClip;