update asset bundle builder
报告文件内增加资源包内嵌的资源列表
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@@ -51,7 +51,7 @@ namespace YooAsset.Editor
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/// 参与构建的资源列表
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/// 注意:不包含零依赖资源
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/// </summary>
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public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
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public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
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/// <summary>
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/// 补丁文件信息
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@@ -76,9 +76,9 @@ namespace YooAsset.Editor
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{
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get
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{
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foreach (var asset in BuildinAssets)
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foreach (var assetInfo in AllMainAssets)
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{
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if (asset.IsRawAsset)
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if (assetInfo.IsRawAsset)
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return true;
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}
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return false;
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@@ -113,7 +113,7 @@ namespace YooAsset.Editor
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if (IsContainsAsset(assetInfo.AssetPath))
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throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
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BuildinAssets.Add(assetInfo);
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AllMainAssets.Add(assetInfo);
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}
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/// <summary>
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@@ -121,7 +121,7 @@ namespace YooAsset.Editor
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/// </summary>
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public bool IsContainsAsset(string assetPath)
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{
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foreach (var assetInfo in BuildinAssets)
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foreach (var assetInfo in AllMainAssets)
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{
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if (assetInfo.AssetPath == assetPath)
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{
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@@ -136,8 +136,8 @@ namespace YooAsset.Editor
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/// </summary>
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public string[] GetBundleTags()
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{
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List<string> result = new List<string>(BuildinAssets.Count);
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foreach (var assetInfo in BuildinAssets)
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List<string> result = new List<string>(AllMainAssets.Count);
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foreach (var assetInfo in AllMainAssets)
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{
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foreach (var assetTag in assetInfo.BundleTags)
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{
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@@ -148,20 +148,43 @@ namespace YooAsset.Editor
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return result.ToArray();
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}
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/// <summary>
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/// 获取该资源包内的所有资源(包括零依赖资源)
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/// </summary>
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public List<string> GetAllBuiltinAssetPaths()
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{
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var packAssets = GetAllMainAssetPaths();
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List<string> result = new List<string>(packAssets);
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foreach (var assetInfo in AllMainAssets)
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{
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if (assetInfo.AllDependAssetInfos == null)
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continue;
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foreach (var depend in assetInfo.AllDependAssetInfos)
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{
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if (depend.HasBundleName() == false)
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{
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if (result.Contains(depend.AssetPath) == false)
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result.Add(depend.AssetPath);
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}
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}
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}
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return result;
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}
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/// <summary>
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/// 获取构建的资源路径列表
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/// </summary>
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public string[] GetBuildinAssetPaths()
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public string[] GetAllMainAssetPaths()
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{
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return BuildinAssets.Select(t => t.AssetPath).ToArray();
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return AllMainAssets.Select(t => t.AssetPath).ToArray();
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}
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/// <summary>
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/// 获取所有写入补丁清单的资源
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/// </summary>
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public BuildAssetInfo[] GetAllBuildAssetInfos()
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public BuildAssetInfo[] GetAllMainAssetInfos()
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{
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return BuildinAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
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return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
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}
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/// <summary>
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@@ -173,7 +196,7 @@ namespace YooAsset.Editor
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AssetBundleBuild build = new AssetBundleBuild();
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build.assetBundleName = BundleName;
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build.assetBundleVariant = string.Empty;
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build.assetNames = GetBuildinAssetPaths();
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build.assetNames = GetAllMainAssetPaths();
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return build;
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}
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