Update editor logic
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@@ -1,67 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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[TaskAttribute("拷贝内置文件到流目录")]
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public class TaskCopyBuildinFiles : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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if (buildParametersContext.Parameters.CopyBuildinTagFiles)
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{
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// 清空流目录
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AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
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// 拷贝内置文件
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CopyBuildinFilesToStreaming(buildParametersContext);
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}
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}
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private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext)
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{
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string streamingAssetsOutputDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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string packageName = buildParametersContext.Parameters.BuildPackage;
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string packageCRC = buildParametersContext.OutputPackageCRC;
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// 加载补丁清单
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PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, packageName, packageCRC);
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// 拷贝文件列表
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foreach (var patchBundle in patchManifest.BundleList)
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{
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if (patchBundle.IsBuildin == false)
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continue;
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string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
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string destPath = $"{streamingAssetsOutputDirectory}/{patchBundle.FileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 拷贝清单文件
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{
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string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageCRC);
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string sourcePath = $"{pipelineOutputDirectory}/{manifestFileName}";
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string destPath = $"{streamingAssetsOutputDirectory}/{manifestFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 拷贝静态版本文件
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{
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string versionFileName = YooAssetSettingsData.GetStaticVersionFileName(packageName);
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string sourcePath = $"{pipelineOutputDirectory}/{versionFileName}";
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string destPath = $"{streamingAssetsOutputDirectory}/{versionFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 刷新目录
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AssetDatabase.Refresh();
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BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsOutputDirectory}");
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}
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}
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}
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