refactor : 重构网络下载模块
新增通用下载接口,扩展了默认的Unity引擎下载器
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+17
-1
@@ -25,6 +25,11 @@ namespace YooAsset
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protected IFileSystem _unpackFileSystem;
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protected string _packageRoot;
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/// <summary>
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/// 下载后台接口
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/// </summary>
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public IDownloadBackend DownloadBackend { private set; get; }
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/// <summary>
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/// 包裹名称
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/// </summary>
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@@ -66,7 +71,7 @@ namespace YooAsset
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/// <summary>
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/// 自定义参数:初始化的时候缓存文件校验最大并发数
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/// </summary>
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public int FileVerifyMaxConcurrency { private set; get; } = int.MaxValue;
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public int FileVerifyMaxConcurrency { private set; get; } = 32;
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/// <summary>
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/// 自定义参数:数据文件追加文件格式
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@@ -156,6 +161,13 @@ namespace YooAsset
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var operation = new DBFSLoadRawBundleOperation(this, bundle);
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return operation;
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}
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#if TUANJIE_1_7_OR_NEWER
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else if (bundle.BundleType == (int)EBuildBundleType.InstantBundle)
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{
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var operation = new DBFSLoadInstantBundleOperation(this, bundle);
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return operation;
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}
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#endif
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else
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{
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string error = $"{nameof(DefaultBuildinFileSystem)} not support load bundle type : {bundle.BundleType}";
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@@ -225,6 +237,10 @@ namespace YooAsset
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else
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_packageRoot = packageRoot;
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// 创建默认的下载后台接口
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if (DownloadBackend == null)
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DownloadBackend = new UnityWebRequestBackend(DownloadSystemHelper.UnityWebRequestCreater);
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// 创建解压文件系统
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var remoteServices = new DefaultUnpackRemoteServices(_packageRoot);
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_unpackFileSystem = new DefaultUnpackFileSystem();
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