Update basic sample

This commit is contained in:
hevinci
2022-11-02 22:04:11 +08:00
parent a805e0639e
commit c7116ad165
7 changed files with 131 additions and 39 deletions
@@ -0,0 +1,65 @@
using System;
using System.IO;
using System.Text;
using YooAsset;
public class EncryptionNone : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
EncryptResult result = new EncryptResult();
result.LoadMethod = EBundleLoadMethod.Normal;
return result;
}
}
public class FileOffsetEncryption : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
if(fileInfo.BundleName.Contains("gameres_music"))
{
int offset = 32;
byte[] fileData = File.ReadAllBytes(fileInfo.FilePath);
var encryptedData = new byte[fileData.Length + offset];
Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
EncryptResult result = new EncryptResult();
result.LoadMethod = EBundleLoadMethod.LoadFromFileOffset;
result.EncryptedData = encryptedData;
return result;
}
else
{
EncryptResult result = new EncryptResult();
result.LoadMethod = EBundleLoadMethod.Normal;
return result;
}
}
}
public class FileStreamEncryption : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
if (fileInfo.BundleName.Contains("gameres_music"))
{
var fileData = File.ReadAllBytes(fileInfo.FilePath);
for (int i = 0; i < fileData.Length; i++)
{
fileData[i] ^= BundleStream.KEY;
}
EncryptResult result = new EncryptResult();
result.LoadMethod = EBundleLoadMethod.LoadFromStream;
result.EncryptedData = fileData;
return result;
}
else
{
EncryptResult result = new EncryptResult();
result.LoadMethod = EBundleLoadMethod.Normal;
return result;
}
}
}
@@ -1,37 +0,0 @@
using System;
using YooAsset.Editor;
public class EncryptionNone : IEncryptionServices
{
bool IEncryptionServices.Check(string bundleName)
{
return false;
}
byte[] IEncryptionServices.Encrypt(byte[] fileData)
{
throw new System.NotImplementedException();
}
}
public class GameEncryption : IEncryptionServices
{
/// <summary>
/// 检测资源包是否需要加密
/// </summary>
bool IEncryptionServices.Check(string bundleName)
{
// 对配置表进行加密
return bundleName.Contains("assets/gameres/config/");
}
/// <summary>
/// 对数据进行加密,并返回加密后的数据
/// </summary>
byte[] IEncryptionServices.Encrypt(byte[] fileData)
{
int offset = 32;
var temper = new byte[fileData.Length + offset];
Buffer.BlockCopy(fileData, 0, temper, offset, fileData.Length);
return temper;
}
}