update wechat file system
This commit is contained in:
+22
-100
@@ -1,9 +1,9 @@
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#if UNITY_WEBGL && WEIXINMINIGAME
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using YooAsset;
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using WeChatWASM;
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using System;
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public static class WechatFileSystemCreater
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{
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@@ -55,9 +55,9 @@ internal class WechatFileSystem : IFileSystem
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/// <summary>
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/// Key:资源包GUID Value:缓存路径
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/// </summary>
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private readonly Dictionary<string, string> _wxFilePaths = new Dictionary<string, string>(10000);
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private readonly Dictionary<string, string> _cacheFilePaths = new Dictionary<string, string>(10000);
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private WXFileSystemManager _wxFileSystemMgr;
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private string _wxFileCacheRoot = string.Empty;
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private string _fileCacheRoot = string.Empty;
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/// <summary>
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/// 包裹名称
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@@ -71,7 +71,7 @@ internal class WechatFileSystem : IFileSystem
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{
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get
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{
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return _wxFileCacheRoot;
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return _fileCacheRoot;
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}
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}
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@@ -86,12 +86,12 @@ internal class WechatFileSystem : IFileSystem
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}
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}
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#region 自定义参数
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#region 自定义参数
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/// <summary>
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/// 自定义参数:远程服务接口
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/// </summary>
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public IRemoteServices RemoteServices { private set; get; } = null;
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#endregion
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#endregion
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public WechatFileSystem()
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@@ -121,7 +121,6 @@ internal class WechatFileSystem : IFileSystem
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OperationSystem.StartOperation(PackageName, operation);
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return operation;
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}
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public virtual FSClearUnusedBundleFilesOperation ClearUnusedBundleFilesAsync(PackageManifest manifest)
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{
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var operation = new WXFSClearUnusedBundleFilesAsync(this, manifest);
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@@ -172,8 +171,8 @@ internal class WechatFileSystem : IFileSystem
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}
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_wxFileSystemMgr = WX.GetFileSystemManager();
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_wxFileCacheRoot = PathUtility.Combine(WX.PluginCachePath, $"StreamingAssets/WebGL");// WX.PluginCachePath; //注意:如果有子目录,请修改此处!
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Debug.Log($"==_wxFileCacheRoot=={_wxFileCacheRoot}");
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_fileCacheRoot = WX.env.USER_DATA_PATH; //注意:如果有子目录,请修改此处!
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//_fileCacheRoot = PathUtility.Combine(WX.PluginCachePath, $"StreamingAssets/WebGL");
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}
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public virtual void OnUpdate()
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{
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@@ -185,16 +184,14 @@ internal class WechatFileSystem : IFileSystem
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}
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public virtual bool Exists(PackageBundle bundle)
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{
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string filePath = GetWXFileLoadPath(bundle);
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//Debug.Log($"CacheFile:{WX.GetCachePath($"StreamingAssets/WebGL/v1.0.0/{bundle.FileName}")}");
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return CheckWXFileIsExist(filePath);
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string filePath = GetCacheFileLoadPath(bundle);
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return CheckCacheFileExist(filePath);
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}
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public virtual bool NeedDownload(PackageBundle bundle)
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{
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if (Belong(bundle) == false)
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return false;
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//Debug.Log($"WX NeedDownload: bundleName:{bundle.BundleName} + Exists:{Exists(bundle)}");
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return Exists(bundle) == false;
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}
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public virtual bool NeedUnpack(PackageBundle bundle)
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@@ -208,111 +205,36 @@ internal class WechatFileSystem : IFileSystem
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public virtual byte[] ReadFileData(PackageBundle bundle)
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{
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throw new System.NotImplementedException();
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}
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public virtual string ReadFileText(PackageBundle bundle)
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{
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throw new System.NotImplementedException();
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}
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public byte[] ReadFileData(string filePath)
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{
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if (CheckWXFileIsExist(filePath))
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string filePath = GetCacheFileLoadPath(bundle);
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if (CheckCacheFileExist(filePath))
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return _wxFileSystemMgr.ReadFileSync(filePath);
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else
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return Array.Empty<byte>();
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//throw new System.NotImplementedException();
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}
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public string ReadFileText(string filePath)
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public virtual string ReadFileText(PackageBundle bundle)
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{
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if(CheckWXFileIsExist(filePath))
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string filePath = GetCacheFileLoadPath(bundle);
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if (CheckCacheFileExist(filePath))
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return _wxFileSystemMgr.ReadFileSync(filePath, "utf8");
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else
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return string.Empty;
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//throw new System.NotImplementedException();
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}
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/// <summary>
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/// 获取所有缓存文件的路径
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/// </summary>
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/// <returns></returns>
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public Dictionary<string,string> GetWXAllCacheFilePath()
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{
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return _wxFilePaths;
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}
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/// <summary>
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/// 判断微信缓存文件是否存在
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/// </summary>
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/// <param name="filePath"></param>
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/// <returns></returns>
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public bool CheckWXFileIsExist(string filePath)
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#region 内部方法
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public bool CheckCacheFileExist(string filePath)
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{
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string result = _wxFileSystemMgr.AccessSync(filePath);
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return result.Equals("access:ok");
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}
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#region 调用微信小游戏接口删除缓存文件目录下所有文件
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public void ClearAllCacheFile()
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public string GetCacheFileLoadPath(PackageBundle bundle)
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{
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#if !UNITY_EDITOR && UNITY_WEBGL && WEIXINMINIGAME
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ShowModalOption showModalOp = new ShowModalOption();
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showModalOp.title = "提示";
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showModalOp.content = "是否确定要清理缓存并重启";
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showModalOp.confirmText = "确定";
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showModalOp.cancelText = "取消";
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showModalOp.complete = (GeneralCallbackResult callResult) => { Debug.Log($"complete==={callResult.errMsg}"); };
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showModalOp.fail = (GeneralCallbackResult callResult) => { Debug.Log($"fail==={callResult.errMsg}"); };
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showModalOp.success = (ShowModalSuccessCallbackResult callResult) =>
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{
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if(callResult.confirm)
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RestartMiniGame();
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};
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WX.ShowModal(showModalOp);
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#endif
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}
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/// <summary>
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/// 微信小游戏清除缓存并且重启小游戏
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/// 参考小游戏=>出发吧麦芬
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/// </summary>
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private void RestartMiniGame()
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{
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WX.CleanAllFileCache((bool isOk) =>
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if (_cacheFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
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{
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RestartMiniProgramOption restartMini = new RestartMiniProgramOption();
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restartMini.complete = RestartMiniComplete;
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restartMini.fail = RestartMiniFailComplete;
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restartMini.success = RestartMiniSuccComplete;
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WX.RestartMiniProgram(restartMini);
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});
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}
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private void RestartMiniComplete(GeneralCallbackResult result)
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{
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Debug.Log($"RestartMiniComplete:{result.errMsg}");
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}
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private void RestartMiniFailComplete(GeneralCallbackResult result)
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{
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Debug.Log($"RestartMiniFailComplete:{result.errMsg}");
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}
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private void RestartMiniSuccComplete(GeneralCallbackResult result)
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{
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Debug.Log($"RestartMiniSuccComplete:{result.errMsg}");
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}
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#endregion
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#region 内部方法
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private string GetWXFileLoadPath(PackageBundle bundle)
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{
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if (_wxFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
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{
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filePath = PathUtility.Combine(_wxFileCacheRoot, bundle.FileName);
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_wxFilePaths.Add(bundle.BundleGUID, filePath);
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filePath = PathUtility.Combine(_fileCacheRoot, bundle.FileName);
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_cacheFilePaths.Add(bundle.BundleGUID, filePath);
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}
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return filePath;
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}
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#endregion
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#endregion
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}
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#endif
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