update operation system

异步操作增加执行优先级
This commit is contained in:
hevinci
2023-10-27 16:08:38 +08:00
parent 9418544264
commit bc9a4e07e2
20 changed files with 391 additions and 429 deletions
@@ -12,26 +12,28 @@ namespace YooAsset
private readonly bool _suspendLoad;
private AsyncOperation _asyncOperation;
public BundledSceneProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, providerPriority, assetInfo)
public BundledSceneProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, assetInfo)
{
SceneMode = sceneMode;
SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
_suspendLoad = suspendLoad;
}
public override void Update()
internal override void InternalOnStart()
{
DebugBeginRecording();
}
internal override void InternalOnUpdate()
{
if (IsDone)
return;
if (Status == EStatus.None)
if (_steps == ESteps.None)
{
Status = EStatus.CheckBundle;
_steps = ESteps.CheckBundle;
}
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
if (_steps == ESteps.CheckBundle)
{
if (DependBundles.IsDone() == false)
return;
@@ -40,57 +42,57 @@ namespace YooAsset
if (DependBundles.IsSucceed() == false)
{
Status = EStatus.Failed;
LastError = DependBundles.GetLastError();
InvokeCompletion();
string error = DependBundles.GetLastError();
InvokeCompletion(error, EOperationStatus.Failed);
return;
}
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
string error = OwnerBundle.LastError;
InvokeCompletion(error, EOperationStatus.Failed);
return;
}
Status = EStatus.Loading;
_steps = ESteps.Loading;
}
// 2. 加载场景
if (Status == EStatus.Loading)
if (_steps == ESteps.Loading)
{
// 注意:如果场景不存在则返回NULL
_asyncOperation = SceneManager.LoadSceneAsync(MainAssetInfo.AssetPath, SceneMode);
if (_asyncOperation != null)
{
_asyncOperation.allowSceneActivation = !_suspendLoad;
_asyncOperation.priority = (int)ProviderPriority;
_asyncOperation.priority = 100;
SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
Status = EStatus.Checking;
_steps = ESteps.Checking;
}
else
{
Status = EStatus.Failed;
LastError = $"Failed to load scene : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
string error = $"Failed to load scene : {MainAssetInfo.AssetPath}";
YooLogger.Error(error);
InvokeCompletion(error, EOperationStatus.Failed);
}
}
// 3. 检测加载结果
if (Status == EStatus.Checking)
if (_steps == ESteps.Checking)
{
Progress = _asyncOperation.progress;
if (_asyncOperation.isDone)
{
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
if (Status == EStatus.Failed)
if (SceneObject.IsValid())
{
LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion(string.Empty, EOperationStatus.Succeed);
}
else
{
string error = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
YooLogger.Error(error);
InvokeCompletion(error, EOperationStatus.Failed);
}
InvokeCompletion();
}
}
}