update download system
remove timeout
This commit is contained in:
+2
-2
@@ -57,7 +57,7 @@ namespace YooAsset
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{
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if (_downloadFileOp == null)
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{
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DownloadFileOptions options = new DownloadFileOptions(int.MaxValue, 60);
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DownloadFileOptions options = new DownloadFileOptions(int.MaxValue);
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_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, options);
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_downloadFileOp.StartOperation();
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AddChildOperation(_downloadFileOp);
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@@ -304,7 +304,7 @@ namespace YooAsset
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{
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if (_downloadFileOp == null)
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{
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DownloadFileOptions options = new DownloadFileOptions(int.MaxValue, 60);
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DownloadFileOptions options = new DownloadFileOptions(int.MaxValue);
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_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, options);
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_downloadFileOp.StartOperation();
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AddChildOperation(_downloadFileOp);
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+4
-4
@@ -85,7 +85,7 @@ namespace YooAsset
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/// <summary>
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/// 创建下载任务
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/// </summary>
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public UnityDownloadFileOperation DownloadFileAsync(PackageBundle bundle, string url, int timeout)
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public UnityDownloadFileOperation DownloadFileAsync(PackageBundle bundle, string url)
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{
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// 查询旧的下载器
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if (_downloaders.TryGetValue(bundle.BundleGUID, out var oldDownloader))
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@@ -99,7 +99,7 @@ namespace YooAsset
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bool isRequestLocalFile = DownloadSystemHelper.IsRequestLocalFile(url);
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if (isRequestLocalFile)
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{
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newDownloader = new UnityDownloadLocalFileOperation(_fileSystem, bundle, url, timeout);
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newDownloader = new UnityDownloadLocalFileOperation(_fileSystem, bundle, url);
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AddChildOperation(newDownloader);
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_downloaders.Add(bundle.BundleGUID, newDownloader);
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}
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@@ -107,13 +107,13 @@ namespace YooAsset
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{
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if (bundle.FileSize >= _fileSystem.ResumeDownloadMinimumSize)
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{
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newDownloader = new UnityDownloadResumeFileOperation(_fileSystem, bundle, url, timeout);
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newDownloader = new UnityDownloadResumeFileOperation(_fileSystem, bundle, url);
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AddChildOperation(newDownloader);
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_downloaders.Add(bundle.BundleGUID, newDownloader);
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}
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else
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{
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newDownloader = new UnityDownloadNormalFileOperation(_fileSystem, bundle, url, timeout);
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newDownloader = new UnityDownloadNormalFileOperation(_fileSystem, bundle, url);
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AddChildOperation(newDownloader);
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_downloaders.Add(bundle.BundleGUID, newDownloader);
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}
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+1
-1
@@ -67,7 +67,7 @@ namespace YooAsset
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}
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string url = GetRequestURL();
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_unityDownloadFileOp = _fileSystem.DownloadCenter.DownloadFileAsync(Bundle, url, _options.Timeout);
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_unityDownloadFileOp = _fileSystem.DownloadCenter.DownloadFileAsync(Bundle, url);
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_steps = ESteps.CheckRequest;
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}
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+1
-1
@@ -22,7 +22,7 @@ namespace YooAsset
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/// </summary>
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public int RefCount { private set; get; }
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internal UnityDownloadFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, string url, int timeout) : base(url, timeout)
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internal UnityDownloadFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, string url) : base(url)
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{
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_fileSystem = fileSystem;
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_bundle = bundle;
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+3
-7
@@ -9,8 +9,8 @@ namespace YooAsset
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private VerifyTempFileOperation _verifyOperation;
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private ESteps _steps = ESteps.None;
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internal UnityDownloadLocalFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, string url, int timeout = 60)
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: base(fileSystem, bundle, url, timeout)
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internal UnityDownloadLocalFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, string url)
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: base(fileSystem, bundle, url)
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{
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}
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internal override void InternalStart()
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@@ -32,7 +32,6 @@ namespace YooAsset
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if (File.Exists(_tempFilePath))
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File.Delete(_tempFilePath);
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ResetTimeout();
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CreateWebRequest();
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_steps = ESteps.Download;
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}
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@@ -44,10 +43,7 @@ namespace YooAsset
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DownloadedBytes = (long)_webRequest.downloadedBytes;
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Progress = DownloadProgress;
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if (_webRequest.isDone == false)
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{
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CheckRequestTimeout();
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return;
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}
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// 检查网络错误
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if (CheckRequestResult())
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@@ -161,9 +157,9 @@ namespace YooAsset
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private void CreateWebRequest()
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{
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_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
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DownloadHandlerFile handler = new DownloadHandlerFile(_tempFilePath);
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handler.removeFileOnAbort = true;
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_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
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_webRequest.downloadHandler = handler;
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_webRequest.disposeDownloadHandlerOnDispose = true;
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_webRequest.SendWebRequest();
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+3
-7
@@ -9,8 +9,8 @@ namespace YooAsset
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private VerifyTempFileOperation _verifyOperation;
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private ESteps _steps = ESteps.None;
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internal UnityDownloadNormalFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, string url, int timeout = 60)
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: base(fileSystem, bundle, url, timeout)
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internal UnityDownloadNormalFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, string url)
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: base(fileSystem, bundle, url)
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{
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}
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internal override void InternalStart()
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@@ -29,7 +29,6 @@ namespace YooAsset
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if (File.Exists(_tempFilePath))
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File.Delete(_tempFilePath);
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ResetTimeout();
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CreateWebRequest();
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_steps = ESteps.Download;
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}
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@@ -41,10 +40,7 @@ namespace YooAsset
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DownloadedBytes = (long)_webRequest.downloadedBytes;
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Progress = DownloadProgress;
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if (_webRequest.isDone == false)
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{
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CheckRequestTimeout();
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return;
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}
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// 检查网络错误
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if (CheckRequestResult())
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@@ -115,9 +111,9 @@ namespace YooAsset
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private void CreateWebRequest()
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{
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_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
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DownloadHandlerFile handler = new DownloadHandlerFile(_tempFilePath);
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handler.removeFileOnAbort = true;
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_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
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_webRequest.downloadHandler = handler;
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_webRequest.disposeDownloadHandlerOnDispose = true;
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_webRequest.SendWebRequest();
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+3
-7
@@ -10,8 +10,8 @@ namespace YooAsset
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private long _fileOriginLength = 0;
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private ESteps _steps = ESteps.None;
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internal UnityDownloadResumeFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, string url, int timeout = 60)
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: base(fileSystem, bundle, url, timeout)
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internal UnityDownloadResumeFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, string url)
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: base(fileSystem, bundle, url)
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{
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}
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internal override void InternalStart()
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@@ -46,7 +46,6 @@ namespace YooAsset
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}
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}
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ResetTimeout();
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CreateWebRequest(fileBeginLength);
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_steps = ESteps.Download;
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}
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@@ -58,10 +57,7 @@ namespace YooAsset
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DownloadedBytes = _fileOriginLength + (long)_webRequest.downloadedBytes;
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Progress = DownloadProgress;
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if (_webRequest.isDone == false)
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{
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CheckRequestTimeout();
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return;
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}
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// 检查网络错误
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if (CheckRequestResult())
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@@ -147,9 +143,9 @@ namespace YooAsset
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}
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private void CreateWebRequest(long fileBeginLength)
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{
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_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
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var handler = new DownloadHandlerFile(_tempFilePath, true);
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handler.removeFileOnAbort = false;
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_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
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_webRequest.downloadHandler = handler;
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_webRequest.disposeDownloadHandlerOnDispose = true;
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if (fileBeginLength > 0)
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