update test scene
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@@ -19,23 +19,23 @@ public class BuildinFileSystemTester : IPrebuildSetup, IPostBuildCleanup
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#if UNITY_EDITOR
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// 构建TestPackage
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{
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var simulateParams = new EditorSimulateBuildParam(AssetBundleCollectorDefine.TestPackageName);
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simulateParams.BuildPipelineName = "ScriptableBuildPipeline";
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simulateParams.InvokeAssmeblyName = "YooAsset.Test.Editor";
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simulateParams.InvokeClassFullName = "TestSimulateBuilder";
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simulateParams.InvokeMethodName = "SimulateBuild";
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var simulateResult = EditorSimulateModeHelper.SimulateBuild(simulateParams);
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var buildParams = new PackageInvokeBuildParam(AssetBundleCollectorDefine.TestPackageName);
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buildParams.BuildPipelineName = "ScriptableBuildPipeline";
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buildParams.InvokeAssmeblyName = "YooAsset.Test.Editor";
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buildParams.InvokeClassFullName = "TestPackageBuilder";
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buildParams.InvokeMethodName = "BuildPackage";
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var simulateResult = PakcageInvokeBuilder.InvokeBuilder(buildParams);
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UnityEditor.EditorPrefs.SetString(BFS_TEST_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
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}
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// 构建RawPackage
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{
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var simulateParams = new EditorSimulateBuildParam(AssetBundleCollectorDefine.RawPackageName);
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simulateParams.BuildPipelineName = "RawFileBuildPipeline";
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simulateParams.InvokeAssmeblyName = "YooAsset.Test.Editor";
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simulateParams.InvokeClassFullName = "TestSimulateBuilder";
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simulateParams.InvokeMethodName = "SimulateBuild";
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var simulateResult = EditorSimulateModeHelper.SimulateBuild(simulateParams);
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var buildParams = new PackageInvokeBuildParam(AssetBundleCollectorDefine.RawPackageName);
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buildParams.BuildPipelineName = "RawFileBuildPipeline";
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buildParams.InvokeAssmeblyName = "YooAsset.Test.Editor";
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buildParams.InvokeClassFullName = "TestPackageBuilder";
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buildParams.InvokeMethodName = "BuildPackage";
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var simulateResult = PakcageInvokeBuilder.InvokeBuilder(buildParams);
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UnityEditor.EditorPrefs.SetString(BFS_RAW_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
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}
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#endif
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