Update runtime code
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@@ -20,7 +20,7 @@ namespace YooAsset
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{
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if(UnityEditor.EditorApplication.isPlaying)
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{
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var report = AssetSystem.GetDebugReport();
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var report = YooAssets.GetDebugReport();
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EditorHandleDebugReportCallback?.Invoke(0, report);
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}
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}
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@@ -39,7 +39,7 @@ namespace YooAsset
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YooLogger.Log($"On handle remote command : {command.CommandType} Param : {command.CommandParam}");
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if (command.CommandType == (int)ERemoteCommand.SampleOnce)
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{
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var debugReport = AssetSystem.GetDebugReport();
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var debugReport = YooAssets.GetDebugReport();
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var data = DebugReport.Serialize(debugReport);
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PlayerConnection.instance.Send(RemoteDebuggerDefine.kMsgSendPlayerToEditor, data);
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}
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