refactor : 重构异步操作模块
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+131
-11
@@ -131,14 +131,7 @@ namespace YooAsset
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}
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internal override void InternalWaitForAsyncComplete()
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{
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while (true)
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{
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if (ExecuteWhileDone())
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{
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_steps = ESteps.Done;
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break;
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}
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}
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RunBatchExecution();
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}
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}
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@@ -204,14 +197,141 @@ namespace YooAsset
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}
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internal override void InternalWaitForAsyncComplete()
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{
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while (true)
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RunBatchExecution();
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}
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}
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#if TUANJIE_1_7_OR_NEWER
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/// <summary>
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/// 加载团结文件
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/// </summary>
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internal class DBFSLoadInstantBundleOperation : FSLoadBundleOperation
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{
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private enum ESteps
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{
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None,
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LoadInstantBundle,
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CheckResult,
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Done,
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}
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private readonly DefaultBuildinFileSystem _fileSystem;
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private readonly PackageBundle _bundle;
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private AssetBundleCreateRequest _createRequest;
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private AssetBundle _assetBundle;
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private Stream _managedStream;
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private ESteps _steps = ESteps.None;
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internal DBFSLoadInstantBundleOperation(DefaultBuildinFileSystem fileSystem, PackageBundle bundle)
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{
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_fileSystem = fileSystem;
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_bundle = bundle;
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}
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internal override void InternalStart()
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{
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DownloadProgress = 1f;
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DownloadedBytes = _bundle.FileSize;
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_steps = ESteps.LoadInstantBundle;
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}
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internal override void InternalUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.LoadInstantBundle)
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{
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if (ExecuteWhileDone())
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if (_bundle.Encrypted)
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{
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if (_fileSystem.DecryptionServices == null)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"The {nameof(IDecryptionServices)} is null !";
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YooLogger.Error(Error);
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return;
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}
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}
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if (IsWaitForAsyncComplete)
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{
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if (_bundle.Encrypted)
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{
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var decryptResult = _fileSystem.LoadEncryptedAssetBundle(_bundle);
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_assetBundle = decryptResult.Result;
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_managedStream = decryptResult.ManagedStream;
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}
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else
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{
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string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
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_assetBundle = AssetBundle.LoadFromFile(filePath);
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}
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}
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else
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{
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if (_bundle.Encrypted)
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{
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var decryptResult = _fileSystem.LoadEncryptedAssetBundleAsync(_bundle);
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_createRequest = decryptResult.CreateRequest;
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_managedStream = decryptResult.ManagedStream;
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}
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else
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{
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string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
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_createRequest = AssetBundle.LoadFromFileAsync(filePath);
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}
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}
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_steps = ESteps.CheckResult;
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}
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if (_steps == ESteps.CheckResult)
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{
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if (_createRequest != null)
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{
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if (IsWaitForAsyncComplete)
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{
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// 强制挂起主线程(注意:该操作会很耗时)
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YooLogger.Warning("Suspend the main thread to load unity bundle.");
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_assetBundle = _createRequest.assetBundle;
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}
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else
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{
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if (_createRequest.isDone == false)
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return;
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_assetBundle = _createRequest.assetBundle;
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}
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}
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if (_assetBundle == null)
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{
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if (_bundle.Encrypted)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"Failed to load encrypted buildin asset bundle file : {_bundle.BundleName}";
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YooLogger.Error(Error);
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"Failed to load buildin asset bundle file : {_bundle.BundleName}";
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YooLogger.Error(Error);
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}
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}
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else
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{
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_steps = ESteps.Done;
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break;
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Result = new AssetBundleResult(_fileSystem, _bundle, _assetBundle, _managedStream);
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Status = EOperationStatus.Succeed;
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}
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}
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}
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internal override void InternalWaitForAsyncComplete()
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{
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RunBatchExecution();
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}
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}
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#endif
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}
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