Update AssetBundleBuilder
增加首包资源文件拷贝选项
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@@ -0,0 +1,87 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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[TaskAttribute("拷贝内置文件到流目录")]
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public class TaskCopyBuildinFiles : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
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{
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CopyBuildinFilesToStreaming(buildParametersContext);
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}
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}
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/// <summary>
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/// 拷贝首包资源文件
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/// </summary>
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private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext)
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{
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ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
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string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
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string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
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string buildPackageName = buildParametersContext.Parameters.BuildPackage;
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string outputPackageCRC = buildParametersContext.OutputPackageCRC;
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// 加载补丁清单
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PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(packageOutputDirectory, buildPackageName, outputPackageCRC);
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// 清空流目录
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if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
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{
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AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
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}
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// 拷贝补丁清单文件
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{
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string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildPackageName, outputPackageCRC);
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string sourcePath = $"{packageOutputDirectory}/{manifestFileName}";
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string destPath = $"{streamingAssetsDirectory}/{manifestFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 拷贝静态版本文件
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{
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string versionFileName = YooAssetSettingsData.GetStaticVersionFileName(buildPackageName);
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string sourcePath = $"{packageOutputDirectory}/{versionFileName}";
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string destPath = $"{streamingAssetsDirectory}/{versionFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 拷贝文件列表(所有文件)
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if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
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{
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foreach (var patchBundle in patchManifest.BundleList)
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{
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string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
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string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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}
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// 拷贝文件列表(带标签的文件)
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if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
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{
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string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
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foreach (var patchBundle in patchManifest.BundleList)
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{
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if (patchBundle.HasTag(tags) == false)
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continue;
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string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
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string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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}
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// 刷新目录
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AssetDatabase.Refresh();
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BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
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}
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}
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}
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