Optimize assetbundle build parameters

优化了资源包的构建参数:始终开启DisableLoadAssetByFileName
This commit is contained in:
hevinci
2022-05-13 21:58:23 +08:00
parent 029b850d6b
commit a054740de6
8 changed files with 16 additions and 59 deletions
@@ -41,7 +41,6 @@ namespace YooAsset.Editor
buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags;
buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable;
buildReport.Summary.EnableAutoCollect = buildParameters.Parameters.EnableAutoCollect;
buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension;
buildReport.Summary.AutoCollectShaders = AssetBundleCollectorSettingData.Setting.AutoCollectShaders;
buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
@@ -50,10 +49,8 @@ namespace YooAsset.Editor
// 构建参数
buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption;
buildReport.Summary.AppendHash = buildParameters.Parameters.AppendHash;
buildReport.Summary.DisableWriteTypeTree = buildParameters.Parameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.Parameters.IgnoreTypeTreeChanges;
buildReport.Summary.DisableLoadAssetByFileName = buildParameters.Parameters.DisableLoadAssetByFileName;
// 构建结果
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;