Update AssetBundleBuilder
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@@ -18,7 +18,7 @@ namespace YooAsset.Editor
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
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var buildMapContext = context.GetContextObject<TaskGetBuildMap.BuildMapContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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Debug.Log($"开始构建......");
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BuildAssetBundleOptions opt = buildParametersContext.GetPipelineBuildOptions();
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@@ -57,7 +57,7 @@ namespace YooAsset.Editor
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private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
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{
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var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
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var buildMapContext = context.GetContextObject<TaskGetBuildMap.BuildMapContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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string[] buildedBundles = unityManifest.GetAllAssetBundles();
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// 1. 过滤掉原生Bundle
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