update editor code

BuildParameters增加共享资源的打包规则字段
This commit is contained in:
hevinci
2023-04-22 17:22:59 +08:00
parent 1b75f4b6e9
commit 9a729f921e
10 changed files with 70 additions and 10 deletions
@@ -13,7 +13,8 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
var buildParameters = buildParametersContext.Parameters;
var buildMapContext = CreateBuildMap(buildParameters.BuildMode, buildParameters.ShareAssetPackRule, buildParameters.PackageName);
context.SetContextObject(buildMapContext);
BuildLogger.Log("构建内容准备完毕!");
@@ -24,7 +25,7 @@ namespace YooAsset.Editor
/// <summary>
/// 资源构建上下文
/// </summary>
public BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
public BuildMapContext CreateBuildMap(EBuildMode buildMode, IShareAssetPackRule packRule, string packageName)
{
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
@@ -101,7 +102,7 @@ namespace YooAsset.Editor
var command = collectResult.Command;
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
buildAssetInfo.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
buildAssetInfo.CalculateShareBundleName(packRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
}
// 9. 移除不参与构建的资源