update test sample

This commit is contained in:
何冠峰
2025-01-03 17:27:04 +08:00
parent 6bf8e3643b
commit 8ff16f7205
26 changed files with 680 additions and 75 deletions
@@ -11,18 +11,31 @@ using YooAsset;
public class TestLoadScriptableObject
{
[UnityTest]
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage("TestPackage");
ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.TestPackageName);
Assert.IsNotNull(package);
var assetHandle = package.LoadAssetAsync("game_config");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
// 异步加载序列化对象
{
var assetHandle = package.LoadAssetAsync("config_a");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var testScriptableObject = assetHandle.AssetObject as TestScriptableObject;
Assert.IsNotNull(testScriptableObject);
TestLogger.Log(this, testScriptableObject.ConfigName);
var testScriptableObject = assetHandle.AssetObject as TestScriptableObject;
Assert.IsNotNull(testScriptableObject);
TestLogger.Log(this, testScriptableObject.ConfigName);
}
// 同步加载序列化对象
{
var assetHandle = package.LoadAssetSync("config_b");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var testScriptableObject = assetHandle.AssetObject as TestScriptableObject;
Assert.IsNotNull(testScriptableObject);
TestLogger.Log(this, testScriptableObject.ConfigName);
}
}
}