update test sample
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@@ -11,18 +11,31 @@ using YooAsset;
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public class TestLoadScriptableObject
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{
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[UnityTest]
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public IEnumerator RuntimeTester()
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{
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ResourcePackage package = YooAssets.GetPackage("TestPackage");
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ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.TestPackageName);
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Assert.IsNotNull(package);
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var assetHandle = package.LoadAssetAsync("game_config");
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yield return assetHandle;
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Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
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// 异步加载序列化对象
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{
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var assetHandle = package.LoadAssetAsync("config_a");
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yield return assetHandle;
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Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
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var testScriptableObject = assetHandle.AssetObject as TestScriptableObject;
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Assert.IsNotNull(testScriptableObject);
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TestLogger.Log(this, testScriptableObject.ConfigName);
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var testScriptableObject = assetHandle.AssetObject as TestScriptableObject;
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Assert.IsNotNull(testScriptableObject);
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TestLogger.Log(this, testScriptableObject.ConfigName);
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}
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// 同步加载序列化对象
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{
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var assetHandle = package.LoadAssetSync("config_b");
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yield return assetHandle;
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Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
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var testScriptableObject = assetHandle.AssetObject as TestScriptableObject;
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Assert.IsNotNull(testScriptableObject);
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TestLogger.Log(this, testScriptableObject.ConfigName);
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}
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}
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}
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