update test sample
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@@ -11,57 +11,52 @@ using YooAsset;
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public class BuildinFileSystemTester : IPrebuildSetup, IPostBuildCleanup
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{
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private const string TEST_PACKAGE_ROOT_KEY = "TEST_PACKAGE_ROOT_KEY";
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private const string RAW_PACKAGE_ROOT_KEY = "RAW_PACKAGE_ROOT_KEY";
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private const string BFS_TEST_PACKAGE_ROOT_KEY = "BFS_TEST_PACKAGE_ROOT_KEY";
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private const string BFS_RAW_PACKAGE_ROOT_KEY = "BFS_RAW_PACKAGE_ROOT_KEY";
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void IPrebuildSetup.Setup()
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{
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#if UNITY_EDITOR
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AssetBundleCollectorMaker.MakeCollectorSettingData();
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// 构建TestPackage
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{
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var simulateParams = new EditorSimulateBuildParam("TestPackage");
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var simulateParams = new EditorSimulateBuildParam(AssetBundleCollectorDefine.TestPackageName);
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simulateParams.BuildPipelineName = "ScriptableBuildPipeline";
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simulateParams.InvokeAssmeblyName = "YooAsset.Test.Editor";
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simulateParams.InvokeClassFullName = "TestSimulateBuilder";
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simulateParams.InvokeMethodName = "SimulateBuild";
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var simulateResult = EditorSimulateModeHelper.SimulateBuild(simulateParams);
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UnityEditor.EditorPrefs.SetString(TEST_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
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UnityEditor.EditorPrefs.SetString(BFS_TEST_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
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}
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// 构建RawPackage
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{
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var simulateParams = new EditorSimulateBuildParam("RawPackage");
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var simulateParams = new EditorSimulateBuildParam(AssetBundleCollectorDefine.RawPackageName);
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simulateParams.BuildPipelineName = "RawFileBuildPipeline";
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simulateParams.InvokeAssmeblyName = "YooAsset.Test.Editor";
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simulateParams.InvokeClassFullName = "TestSimulateBuilder";
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simulateParams.InvokeMethodName = "SimulateBuild";
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var simulateResult = EditorSimulateModeHelper.SimulateBuild(simulateParams);
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UnityEditor.EditorPrefs.SetString(RAW_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
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UnityEditor.EditorPrefs.SetString(BFS_RAW_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
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}
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#endif
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}
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void IPostBuildCleanup.Cleanup()
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{
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}
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[UnitySetUp]
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public virtual IEnumerator RuntimeSetup()
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[UnityTest]
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public IEnumerator InitializePackage()
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{
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// 初始化YooAsset
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YooAssets.Initialize();
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// 初始化TestPackage
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{
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string packageRoot = string.Empty;
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#if UNITY_EDITOR
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packageRoot = UnityEditor.EditorPrefs.GetString(TEST_PACKAGE_ROOT_KEY);
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packageRoot = UnityEditor.EditorPrefs.GetString(BFS_TEST_PACKAGE_ROOT_KEY);
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#endif
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if (Directory.Exists(packageRoot) == false)
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throw new Exception($"Not found package root : {packageRoot}");
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var package = YooAssets.CreatePackage("TestPackage");
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var package = YooAssets.CreatePackage(AssetBundleCollectorDefine.TestPackageName);
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// 初始化资源包
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var initParams = new OfflinePlayModeParameters();
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@@ -91,12 +86,12 @@ public class BuildinFileSystemTester : IPrebuildSetup, IPostBuildCleanup
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{
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string packageRoot = string.Empty;
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#if UNITY_EDITOR
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packageRoot = UnityEditor.EditorPrefs.GetString(RAW_PACKAGE_ROOT_KEY);
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packageRoot = UnityEditor.EditorPrefs.GetString(BFS_RAW_PACKAGE_ROOT_KEY);
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#endif
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if (Directory.Exists(packageRoot) == false)
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throw new Exception($"Not found package root : {packageRoot}");
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var package = YooAssets.CreatePackage("RawPackage");
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var package = YooAssets.CreatePackage(AssetBundleCollectorDefine.RawPackageName);
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// 初始化资源包
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var initParams = new OfflinePlayModeParameters();
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@@ -125,9 +120,58 @@ public class BuildinFileSystemTester : IPrebuildSetup, IPostBuildCleanup
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}
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[UnityTest]
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public IEnumerator RuntimeInit()
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public IEnumerator TestLoadAudio()
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{
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// 声明该方法可以被自动化流程识别!
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yield break;
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var tester = new TestLoadAudio();
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yield return tester.RuntimeTester();
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}
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[UnityTest]
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public IEnumerator TestLoadImage()
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{
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var tester = new TestLoadImage();
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yield return tester.RuntimeTester();
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}
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[UnityTest]
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public IEnumerator TestLoadPrefab()
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{
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var tester = new TestLoadPrefab();
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yield return tester.RuntimeTester();
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}
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[UnityTest]
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public IEnumerator TestLoadScene()
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{
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var tester = new TestLoadScene();
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yield return tester.RuntimeTester();
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}
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[UnityTest]
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public IEnumerator TestLoadScriptableObject()
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{
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var tester = new TestLoadScriptableObject();
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yield return tester.RuntimeTester();
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}
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[UnityTest]
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public IEnumerator TestLoadSpriteAtlas()
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{
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var tester = new TestLoadSpriteAtlas();
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yield return tester.RuntimeTester();
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}
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[UnityTest]
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public IEnumerator TestLoadRawFile()
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{
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var tester = new TestLoadRawFile();
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yield return tester.RuntimeTester();
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}
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[UnityTest]
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public IEnumerator TestLoadVideo()
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{
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var tester = new TestLoadVideo();
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yield return tester.RuntimeTester();
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}
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}
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