update extension sample

This commit is contained in:
何冠峰
2024-12-25 17:24:48 +08:00
parent 16117b67f1
commit 8d1f0d2010
7 changed files with 157 additions and 33 deletions
@@ -147,15 +147,19 @@ internal class WechatFileSystem : IFileSystem
}
public virtual FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
{
var operation = new WXFSLoadBundleOperation(this, bundle);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual void UnloadBundleFile(PackageBundle bundle, object result)
{
AssetBundle assetBundle = result as AssetBundle;
if (assetBundle != null)
assetBundle.WXUnload(true);
if (bundle.BundleType == (int)EBuildBundleType.AssetBundle)
{
var operation = new WXFSLoadBundleOperation(this, bundle);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
else
{
string error = $"{nameof(WechatFileSystem)} not support load bundle type : {bundle.BundleType}";
var operation = new FSLoadBundleCompleteOperation(error);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
}
public virtual void SetParameter(string name, object value)
@@ -181,9 +185,9 @@ internal class WechatFileSystem : IFileSystem
}
_wxFileSystemMgr = WX.GetFileSystemManager();
_fileCacheRoot = $"{WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE";
//_fileCacheRoot = $"{WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE/子目录"; //注意:如果有子目录,请修改此处!
//_fileCacheRoot = PathUtility.Combine(WX.PluginCachePath, $"StreamingAssets/WebGL");
_fileCacheRoot = $"{WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE";
//_fileCacheRoot = $"{WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE/子目录"; //注意:如果有子目录,请修改此处!
//_fileCacheRoot = PathUtility.Combine(WX.PluginCachePath, $"StreamingAssets/WebGL");
}
public virtual void OnUpdate()
{
@@ -214,7 +218,11 @@ internal class WechatFileSystem : IFileSystem
return false;
}
public virtual byte[] ReadFileData(PackageBundle bundle)
public virtual string GetBundleFilePath(PackageBundle bundle)
{
return GetCacheFileLoadPath(bundle);
}
public virtual byte[] ReadBundleFileData(PackageBundle bundle)
{
string filePath = GetCacheFileLoadPath(bundle);
if (CheckCacheFileExist(filePath))
@@ -222,7 +230,7 @@ internal class WechatFileSystem : IFileSystem
else
return Array.Empty<byte>();
}
public virtual string ReadFileText(PackageBundle bundle)
public virtual string ReadBundleFileText(PackageBundle bundle)
{
string filePath = GetCacheFileLoadPath(bundle);
if (CheckCacheFileExist(filePath))