refactor : editor simulate build
移除了枚举定义类型:EDefaultBuildPipeline 修改了EditorSimulateModeHelper.SimulateBuild()方法
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@@ -10,20 +10,12 @@ namespace YooAsset
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/// <summary>
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/// 编辑器下模拟构建清单
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/// </summary>
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public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
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public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
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{
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if (_classType == null)
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_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
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return (SimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildPipelineName, packageName);
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}
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/// <summary>
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/// 编辑器下模拟构建清单
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/// </summary>
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public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
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{
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return SimulateBuild(buildPipeline.ToString(), packageName);
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return (EditorSimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildParam);
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}
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private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
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@@ -43,12 +35,7 @@ namespace YooAsset
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{
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public static class EditorSimulateModeHelper
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{
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public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
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{
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throw new System.Exception("Only support in unity editor !");
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}
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public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
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public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
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{
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throw new System.Exception("Only support in unity editor !");
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}
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