Update samples
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@@ -2,13 +2,14 @@
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using System.Collections;
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using UnityEngine;
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using YooAsset;
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using Better.StreamingAssets;
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public class BootScene : MonoBehaviour
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{
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public static BootScene Instance { private set; get; }
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public static YooAssets.EPlayMode GamePlayMode;
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public static EPlayMode GamePlayMode;
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public YooAssets.EPlayMode PlayMode = YooAssets.EPlayMode.EditorSimulateMode;
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public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
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void Awake()
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{
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@@ -36,36 +37,37 @@ public class BootScene : MonoBehaviour
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GamePlayMode = PlayMode;
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Debug.Log($"资源系统运行模式:{PlayMode}");
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// 初始化BetterStreaming
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BetterStreamingAssets.Initialize();
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// 初始化资源系统
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YooAssets.Initialize();
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// 编辑器下的模拟模式
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if (PlayMode == YooAssets.EPlayMode.EditorSimulateMode)
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if (PlayMode == EPlayMode.EditorSimulateMode)
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{
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var createParameters = new YooAssets.EditorSimulateModeParameters();
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var createParameters = new EditorSimulateModeParameters();
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createParameters.LocationServices = new AddressLocationServices();
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createParameters.BuildinPackageName = "DefaultPackage";
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//createParameters.SimulatePatchManifestPath = GetPatchManifestPath();
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createParameters.SimulatePatchManifestPath = EditorSimulateModeHelper.SimulateBuild("DefaultPackage", true);
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yield return YooAssets.InitializeAsync(createParameters);
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}
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// 单机运行模式
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if (PlayMode == YooAssets.EPlayMode.OfflinePlayMode)
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if (PlayMode == EPlayMode.OfflinePlayMode)
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{
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var createParameters = new YooAssets.OfflinePlayModeParameters();
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var createParameters = new OfflinePlayModeParameters();
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createParameters.LocationServices = new AddressLocationServices();
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createParameters.BuildinPackageName = "DefaultPackage";
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yield return YooAssets.InitializeAsync(createParameters);
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}
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// 联机运行模式
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if (PlayMode == YooAssets.EPlayMode.HostPlayMode)
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if (PlayMode == EPlayMode.HostPlayMode)
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{
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var createParameters = new YooAssets.HostPlayModeParameters();
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var createParameters = new HostPlayModeParameters();
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createParameters.LocationServices = new AddressLocationServices();
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createParameters.BuildinPackageName = "DefaultPackage";
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createParameters.DecryptionServices = null;
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createParameters.ClearCacheWhenDirty = false;
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createParameters.QueryServices = new QueryStreamingAssetsFileServices();
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createParameters.DefaultHostServer = GetHostServerURL();
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createParameters.FallbackHostServer = GetHostServerURL();
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createParameters.VerifyLevel = EVerifyLevel.High;
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yield return YooAssets.InitializeAsync(createParameters);
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}
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@@ -73,11 +75,6 @@ public class BootScene : MonoBehaviour
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PatchUpdater.Run();
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}
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private string GetPatchManifestPath()
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{
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string directory = System.IO.Path.GetDirectoryName(Application.dataPath);
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return $"{directory}/Bundles/StandaloneWindows64/UnityManifest_SimulateBuild/PatchManifest_100.bytes";
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}
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private string GetHostServerURL()
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{
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//string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址
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@@ -104,4 +101,11 @@ public class BootScene : MonoBehaviour
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return $"{hostServerIP}/CDN/PC/{gameVersion}";
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#endif
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}
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private class QueryStreamingAssetsFileServices : IQueryServices
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{
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public bool QueryStreamingAssets(string fileName)
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{
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return BetterStreamingAssets.FileExists($"YooAssets/{fileName}");
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}
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}
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}
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@@ -46,11 +46,11 @@ public class GameScene1 : MonoBehaviour
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void InitWindow()
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{
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var playMode = CanvasRoot.transform.Find("play_mode/label").GetComponent<Text>();
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if (BootScene.GamePlayMode == YooAssets.EPlayMode.EditorSimulateMode)
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if (BootScene.GamePlayMode == EPlayMode.EditorSimulateMode)
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playMode.text = "编辑器下模拟模式";
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else if (BootScene.GamePlayMode == YooAssets.EPlayMode.OfflinePlayMode)
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else if (BootScene.GamePlayMode == EPlayMode.OfflinePlayMode)
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playMode.text = "离线运行模式";
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else if (BootScene.GamePlayMode == YooAssets.EPlayMode.HostPlayMode)
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else if (BootScene.GamePlayMode == EPlayMode.HostPlayMode)
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playMode.text = "网络运行模式";
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else
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throw new NotImplementedException();
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+1
-1
@@ -24,7 +24,7 @@ public class FsmUpdateManifest : IFsmNode
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yield return new WaitForSecondsRealtime(0.5f);
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// 更新补丁清单
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var operation = YooAssets.UpdateManifestAsync("DefaultPackage", PatchUpdater.PackageCRC, 30);
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var operation = YooAssets.UpdateManifestAsync(PatchUpdater.PackageCRC, 30);
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yield return operation;
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if(operation.Status == EOperationStatus.Succeed)
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+1
-1
@@ -24,7 +24,7 @@ internal class FsmUpdateStaticVersion : IFsmNode
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yield return new WaitForSecondsRealtime(0.5f);
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// 更新资源版本号
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var operation = YooAssets.UpdateStaticVersionAsync("DefaultPackage", 30);
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var operation = YooAssets.UpdateStaticVersionAsync(30);
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yield return operation;
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if (operation.Status == EOperationStatus.Succeed)
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