update editor code

1. IShareAssetPackRule重命名为ISharedPackRule
2. DefaultShareAssetPackRule重命名为DefaultSharedPackRule
This commit is contained in:
hevinci
2023-06-27 11:00:01 +08:00
parent 0b2a2bf97d
commit 84f9d1985e
12 changed files with 21 additions and 17 deletions
@@ -50,8 +50,8 @@ namespace YooAsset.Editor
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
buildReport.Summary.AutoAnalyzeRedundancy = buildParameters.AutoAnalyzeRedundancy;
buildReport.Summary.ShareAssetPackRuleClassName = buildParameters.ShareAssetPackRule == null ?
"null" : buildParameters.ShareAssetPackRule.GetType().FullName;
buildReport.Summary.SharedPackRuleClassName = buildParameters.SharedPackRule == null ?
"null" : buildParameters.SharedPackRule.GetType().FullName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.EncryptionServices.GetType().FullName;
@@ -26,10 +26,10 @@ namespace YooAsset.Editor
/// </summary>
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
{
EBuildMode buildMode = buildParameters.BuildMode;
string packageName = buildParameters.PackageName;
IShareAssetPackRule sharePackRule = buildParameters.ShareAssetPackRule;
bool autoAnalyzeRedundancy = buildParameters.AutoAnalyzeRedundancy;
var buildMode = buildParameters.BuildMode;
var packageName = buildParameters.PackageName;
var sharedPackRule = buildParameters.SharedPackRule;
var autoAnalyzeRedundancy = buildParameters.AutoAnalyzeRedundancy;
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
@@ -106,7 +106,7 @@ namespace YooAsset.Editor
var command = collectResult.Command;
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
buildAssetInfo.CalculateShareBundleName(sharePackRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
buildAssetInfo.CalculateShareBundleName(sharedPackRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
}
}
else
@@ -48,7 +48,7 @@ namespace YooAsset.Editor
}
// 检测共享资源打包规则
if (buildParameters.ShareAssetPackRule == null)
if (buildParameters.SharedPackRule == null)
throw new Exception("共享资源打包规则不能为空!");
#if UNITY_WEBGL