Update AssetSystem
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@@ -68,40 +68,6 @@ namespace YooAsset
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loadingCount++;
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}
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}
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// 注意:需要立刻卸载场景
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if (SimulationOnEditor)
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{
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for (int i = _providers.Count - 1; i >= 0; i--)
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{
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AssetProviderBase provider = _providers[i];
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if (provider.IsSceneProvider() && provider.CanDestroy())
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{
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provider.Destory();
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_providers.RemoveAt(i);
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}
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}
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}
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else
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{
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for (int i = _loaders.Count - 1; i >= 0; i--)
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{
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BundleFileLoader loader = _loaders[i];
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if (loader.IsSceneLoader())
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{
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loader.TryDestroyAllProviders();
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}
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}
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for (int i = _loaders.Count - 1; i >= 0; i--)
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{
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BundleFileLoader loader = _loaders[i];
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if (loader.IsSceneLoader() && loader.CanDestroy())
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{
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loader.Destroy(false);
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_loaders.RemoveAt(i);
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}
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}
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}
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}
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/// <summary>
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@@ -160,19 +126,19 @@ namespace YooAsset
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Resources.UnloadUnusedAssets();
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}
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/// <summary>
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/// 异步加载场景
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/// </summary>
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/// <param name="scenePath">场景名称</param>
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public static SceneOperationHandle LoadSceneAsync(string scenePath, LoadSceneMode mode, bool activateOnLoad)
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public static SceneOperationHandle LoadSceneAsync(string scenePath, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
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{
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AssetProviderBase provider = TryGetAssetProvider(scenePath);
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if (provider == null)
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{
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if (SimulationOnEditor)
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provider = new DatabaseSceneProvider(scenePath, mode, activateOnLoad);
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provider = new DatabaseSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
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else
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provider = new BundledSceneProvider(scenePath, mode, activateOnLoad);
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provider = new BundledSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
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_providers.Add(provider);
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}
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return provider.CreateHandle() as SceneOperationHandle;
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@@ -181,8 +147,6 @@ namespace YooAsset
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/// <summary>
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/// 异步加载资源对象
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/// </summary>
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/// <param name="assetPath">资源路径</param>
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/// <param name="assetType">资源类型</param>
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public static AssetOperationHandle LoadAssetAsync(string assetPath, System.Type assetType)
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{
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AssetProviderBase provider = TryGetAssetProvider(assetPath);
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@@ -200,9 +164,7 @@ namespace YooAsset
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/// <summary>
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/// 异步加载所有子资源对象
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/// </summary>
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/// <param name="assetPath">资源路径</param>
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/// <param name="assetType">资源类型</param>、
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public static AssetOperationHandle LoadSubAssetsAsync(string assetPath, System.Type assetType)
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public static SubAssetsOperationHandle LoadSubAssetsAsync(string assetPath, System.Type assetType)
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{
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AssetProviderBase provider = TryGetAssetProvider(assetPath);
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if (provider == null)
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@@ -213,7 +175,7 @@ namespace YooAsset
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provider = new BundledSubAssetsProvider(assetPath, assetType);
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_providers.Add(provider);
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}
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return provider.CreateHandle() as AssetOperationHandle;
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return provider.CreateHandle() as SubAssetsOperationHandle;
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}
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