style : Code text indent format
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+43
-43
@@ -10,52 +10,52 @@ using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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internal class ScriptableBuildPipelineViewer : BuildPipelineViewerBase
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{
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public ScriptableBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
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: base(packageName, EBuildPipeline.ScriptableBuildPipeline, buildTarget, parent)
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{
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}
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internal class ScriptableBuildPipelineViewer : BuildPipelineViewerBase
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{
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public ScriptableBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
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: base(packageName, EBuildPipeline.ScriptableBuildPipeline, buildTarget, parent)
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{
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}
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/// <summary>
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/// 执行构建
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/// </summary>
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protected override void ExecuteBuild()
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{
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var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
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var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
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var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
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var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
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var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
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/// <summary>
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/// 执行构建
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/// </summary>
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protected override void ExecuteBuild()
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{
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var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
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var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
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var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
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var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
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var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
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ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = BuildPipeline.ToString();
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buildParameters.BuildTarget = BuildTarget;
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buildParameters.BuildMode = buildMode;
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buildParameters.PackageName = PackageName;
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buildParameters.PackageVersion = GetPackageVersion();
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buildParameters.VerifyBuildingResult = true;
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buildParameters.FileNameStyle = fileNameStyle;
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buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
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buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
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buildParameters.EncryptionServices = CreateEncryptionInstance();
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buildParameters.CompressOption = compressOption;
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ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = BuildPipeline.ToString();
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buildParameters.BuildTarget = BuildTarget;
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buildParameters.BuildMode = buildMode;
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buildParameters.PackageName = PackageName;
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buildParameters.PackageVersion = GetPackageVersion();
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buildParameters.VerifyBuildingResult = true;
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buildParameters.FileNameStyle = fileNameStyle;
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buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
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buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
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buildParameters.EncryptionServices = CreateEncryptionInstance();
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buildParameters.CompressOption = compressOption;
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ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
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var buildResult = pipeline.Run(buildParameters, true);
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if (buildResult.Success)
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EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
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}
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ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
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var buildResult = pipeline.Run(buildParameters, true);
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if (buildResult.Success)
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EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
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}
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protected override List<Enum> GetSupportBuildModes()
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{
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List<Enum> buildModeList = new List<Enum>();
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buildModeList.Add(EBuildMode.IncrementalBuild);
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buildModeList.Add(EBuildMode.SimulateBuild);
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return buildModeList;
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}
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}
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protected override List<Enum> GetSupportBuildModes()
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{
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List<Enum> buildModeList = new List<Enum>();
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buildModeList.Add(EBuildMode.IncrementalBuild);
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buildModeList.Add(EBuildMode.SimulateBuild);
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return buildModeList;
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}
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}
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}
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#endif
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