style : Code text indent format
This commit is contained in:
+41
-41
@@ -8,51 +8,51 @@ using UnityEditor.Build.Pipeline.Tasks;
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namespace YooAsset.Editor
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{
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public class TaskBuilding_SBP : IBuildTask
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{
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public class BuildResultContext : IContextObject
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{
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public IBundleBuildResults Results;
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}
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public class TaskBuilding_SBP : IBuildTask
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{
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public class BuildResultContext : IContextObject
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{
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public IBundleBuildResults Results;
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}
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
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// 模拟构建模式下跳过引擎构建
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.SimulateBuild)
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return;
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// 模拟构建模式下跳过引擎构建
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.SimulateBuild)
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return;
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// 构建内容
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var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
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// 构建内容
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var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
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// 开始构建
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IBundleBuildResults buildResults;
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var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
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var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName);
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ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
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if (exitCode < 0)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, $"UnityEngine build failed ! ReturnCode : {exitCode}");
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throw new Exception(message);
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}
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// 开始构建
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IBundleBuildResults buildResults;
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var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
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var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName);
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ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
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if (exitCode < 0)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, $"UnityEngine build failed ! ReturnCode : {exitCode}");
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throw new Exception(message);
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}
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// 创建着色器信息
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// 说明:解决因为着色器资源包导致验证失败。
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// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
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string shadersBundleName = buildMapContext.Command.ShadersBundleName;
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if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
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{
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buildMapContext.CreateShadersBundleInfo(shadersBundleName);
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}
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// 创建着色器信息
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// 说明:解决因为着色器资源包导致验证失败。
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// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
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string shadersBundleName = buildMapContext.Command.ShadersBundleName;
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if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
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{
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buildMapContext.CreateShadersBundleInfo(shadersBundleName);
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}
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BuildLogger.Log("UnityEngine build success!");
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BuildResultContext buildResultContext = new BuildResultContext();
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buildResultContext.Results = buildResults;
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context.SetContextObject(buildResultContext);
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}
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}
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BuildLogger.Log("UnityEngine build success!");
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BuildResultContext buildResultContext = new BuildResultContext();
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buildResultContext.Results = buildResults;
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context.SetContextObject(buildResultContext);
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}
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}
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}
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+16
-16
@@ -6,21 +6,21 @@ using UnityEngine;
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namespace YooAsset.Editor
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{
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public class TaskCopyBuildinFiles_SBP : TaskCopyBuildinFiles, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var manifestContext = context.GetContextObject<ManifestContext>();
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var buildMode = buildParametersContext.Parameters.BuildMode;
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public class TaskCopyBuildinFiles_SBP : TaskCopyBuildinFiles, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var manifestContext = context.GetContextObject<ManifestContext>();
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
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{
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if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
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{
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CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
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}
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}
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}
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}
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if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
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{
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if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
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{
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CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
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}
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}
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}
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}
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}
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+19
-19
@@ -7,26 +7,26 @@ using UnityEditor.Build.Pipeline.Interfaces;
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namespace YooAsset.Editor
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{
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public class TaskCreateManifest_SBP : TaskCreateManifest, IBuildTask
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{
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private TaskBuilding_SBP.BuildResultContext _buildResultContext = null;
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public class TaskCreateManifest_SBP : TaskCreateManifest, IBuildTask
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{
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private TaskBuilding_SBP.BuildResultContext _buildResultContext = null;
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void IBuildTask.Run(BuildContext context)
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{
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CreateManifestFile(context);
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}
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void IBuildTask.Run(BuildContext context)
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{
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CreateManifestFile(context);
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}
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protected override string[] GetBundleDepends(BuildContext context, string bundleName)
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{
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if (_buildResultContext == null)
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_buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
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protected override string[] GetBundleDepends(BuildContext context, string bundleName)
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{
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if (_buildResultContext == null)
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_buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
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if (_buildResultContext.Results.BundleInfos.ContainsKey(bundleName) == false)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleInBuildResult, $"Not found bundle in engine build result : {bundleName}");
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throw new Exception(message);
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}
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return _buildResultContext.Results.BundleInfos[bundleName].Dependencies;
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}
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}
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if (_buildResultContext.Results.BundleInfos.ContainsKey(bundleName) == false)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleInBuildResult, $"Not found bundle in engine build result : {bundleName}");
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throw new Exception(message);
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}
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return _buildResultContext.Results.BundleInfos[bundleName].Dependencies;
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}
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}
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}
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+45
-45
@@ -3,53 +3,53 @@ using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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public class TaskCreatePackage_SBP : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode != EBuildMode.SimulateBuild)
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{
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CreatePackageCatalog(buildParameters, buildMapContext);
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}
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}
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public class TaskCreatePackage_SBP : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode != EBuildMode.SimulateBuild)
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{
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CreatePackageCatalog(buildParameters, buildMapContext);
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}
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}
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/// <summary>
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/// 拷贝补丁文件到补丁包目录
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/// </summary>
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private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
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{
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var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
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BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
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/// <summary>
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/// 拷贝补丁文件到补丁包目录
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/// </summary>
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private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
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{
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var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
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BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
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// 拷贝构建日志
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{
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string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
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string destPath = $"{packageOutputDirectory}/buildlogtep.json";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 拷贝构建日志
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{
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string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
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string destPath = $"{packageOutputDirectory}/buildlogtep.json";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 拷贝代码防裁剪配置
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if (scriptableBuildParameters.WriteLinkXML)
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{
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string sourcePath = $"{pipelineOutputDirectory}/link.xml";
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string destPath = $"{packageOutputDirectory}/link.xml";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 拷贝代码防裁剪配置
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if (scriptableBuildParameters.WriteLinkXML)
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{
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string sourcePath = $"{pipelineOutputDirectory}/link.xml";
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string destPath = $"{packageOutputDirectory}/link.xml";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 拷贝所有补丁文件
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int progressValue = 0;
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int fileTotalCount = buildMapContext.Collection.Count;
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
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EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
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}
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EditorTools.ClearProgressBar();
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}
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}
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// 拷贝所有补丁文件
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int progressValue = 0;
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int fileTotalCount = buildMapContext.Collection.Count;
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
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EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
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}
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EditorTools.ClearProgressBar();
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}
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}
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}
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+14
-14
@@ -6,19 +6,19 @@ using UnityEditor;
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namespace YooAsset.Editor
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{
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public class TaskCreateReport_SBP : TaskCreateReport, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var manifestContext = context.GetContextObject<ManifestContext>();
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public class TaskCreateReport_SBP : TaskCreateReport, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var manifestContext = context.GetContextObject<ManifestContext>();
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode != EBuildMode.SimulateBuild)
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{
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CreateReportFile(buildParameters, buildMapContext, manifestContext);
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}
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}
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}
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode != EBuildMode.SimulateBuild)
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{
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CreateReportFile(buildParameters, buildMapContext, manifestContext);
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}
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}
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}
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}
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+13
-13
@@ -6,18 +6,18 @@ using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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public class TaskEncryption_SBP : TaskEncryption, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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public class TaskEncryption_SBP : TaskEncryption, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
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{
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EncryptingBundleFiles(buildParameters, buildMapContext);
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}
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}
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}
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
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{
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EncryptingBundleFiles(buildParameters, buildMapContext);
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}
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}
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}
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}
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+9
-9
@@ -7,13 +7,13 @@ using UnityEditor;
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namespace YooAsset.Editor
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{
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public class TaskGetBuildMap_SBP : TaskGetBuildMap, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
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context.SetContextObject(buildMapContext);
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}
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}
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public class TaskGetBuildMap_SBP : TaskGetBuildMap, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
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context.SetContextObject(buildMapContext);
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}
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}
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}
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+21
-21
@@ -6,27 +6,27 @@ using UnityEditor;
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namespace YooAsset.Editor
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{
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public class TaskPrepare_SBP : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildParameters = buildParametersContext.Parameters;
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public class TaskPrepare_SBP : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildParameters = buildParametersContext.Parameters;
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// 检测基础构建参数
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buildParametersContext.CheckBuildParameters();
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// 检测基础构建参数
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buildParametersContext.CheckBuildParameters();
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// 检测不被支持的构建模式
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if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
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throw new Exception(message);
|
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}
|
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if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
{
|
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string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
|
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throw new Exception(message);
|
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}
|
||||
}
|
||||
}
|
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// 检测不被支持的构建模式
|
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if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
{
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string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
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throw new Exception(message);
|
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}
|
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if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
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throw new Exception(message);
|
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}
|
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}
|
||||
}
|
||||
}
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+81
-81
@@ -6,86 +6,86 @@ using UnityEditor;
|
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|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskUpdateBundleInfo_SBP : TaskUpdateBundleInfo, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
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{
|
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UpdateBundleInfo(context);
|
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}
|
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public class TaskUpdateBundleInfo_SBP : TaskUpdateBundleInfo, IBuildTask
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||||
{
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||||
void IBuildTask.Run(BuildContext context)
|
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{
|
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UpdateBundleInfo(context);
|
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}
|
||||
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protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
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{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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||||
var parameters = buildParametersContext.Parameters;
|
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var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
}
|
||||
else
|
||||
{
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return value.Hash.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return value.Crc;
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetFilePathTempHash(filePath);
|
||||
else
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000"; //8位
|
||||
else
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetBundleTempSize(bundleInfo);
|
||||
else
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
}
|
||||
else
|
||||
{
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return value.Hash.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return value.Crc;
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetFilePathTempHash(filePath);
|
||||
else
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000"; //8位
|
||||
else
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetBundleTempSize(bundleInfo);
|
||||
else
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
+53
-53
@@ -9,66 +9,66 @@ using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskVerifyBuildResult_SBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
public class TaskVerifyBuildResult_SBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 验证构建结果
|
||||
if (buildParameters.VerifyBuildingResult)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
VerifyingBuildingResult(context, buildResultContext.Results);
|
||||
}
|
||||
}
|
||||
// 验证构建结果
|
||||
if (buildParameters.VerifyBuildingResult)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
VerifyingBuildingResult(context, buildResultContext.Results);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
List<string> expectBundles = buildMapContext.Collection.Select(t => t.BundleName).ToList();
|
||||
// 1. 过滤掉原生Bundle
|
||||
List<string> expectBundles = buildMapContext.Collection.Select(t => t.BundleName).ToList();
|
||||
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
||||
BuildLogger.Warning(warning);
|
||||
}
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
||||
BuildLogger.Warning(warning);
|
||||
}
|
||||
|
||||
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
||||
throw new Exception(exception);
|
||||
}
|
||||
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
||||
throw new Exception(exception);
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
||||
BuildLogger.Warning(warning);
|
||||
}
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
||||
BuildLogger.Warning(warning);
|
||||
}
|
||||
|
||||
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
||||
throw new Exception(exception);
|
||||
}
|
||||
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
||||
throw new Exception(exception);
|
||||
}
|
||||
|
||||
BuildLogger.Log("Build results verify success!");
|
||||
}
|
||||
}
|
||||
BuildLogger.Log("Build results verify success!");
|
||||
}
|
||||
}
|
||||
}
|
||||
+37
-37
@@ -7,46 +7,46 @@ using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace UnityEditor.Build.Pipeline.Tasks
|
||||
{
|
||||
public static class SBPBuildTasks
|
||||
{
|
||||
public static IList<IBuildTask> Create(string builtInShaderBundleName)
|
||||
{
|
||||
var buildTasks = new List<IBuildTask>();
|
||||
|
||||
// Setup
|
||||
buildTasks.Add(new SwitchToBuildPlatform());
|
||||
buildTasks.Add(new RebuildSpriteAtlasCache());
|
||||
public static class SBPBuildTasks
|
||||
{
|
||||
public static IList<IBuildTask> Create(string builtInShaderBundleName)
|
||||
{
|
||||
var buildTasks = new List<IBuildTask>();
|
||||
|
||||
// Player Scripts
|
||||
buildTasks.Add(new BuildPlayerScripts());
|
||||
buildTasks.Add(new PostScriptsCallback());
|
||||
// Setup
|
||||
buildTasks.Add(new SwitchToBuildPlatform());
|
||||
buildTasks.Add(new RebuildSpriteAtlasCache());
|
||||
|
||||
// Dependency
|
||||
buildTasks.Add(new CalculateSceneDependencyData());
|
||||
// Player Scripts
|
||||
buildTasks.Add(new BuildPlayerScripts());
|
||||
buildTasks.Add(new PostScriptsCallback());
|
||||
|
||||
// Dependency
|
||||
buildTasks.Add(new CalculateSceneDependencyData());
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
buildTasks.Add(new CalculateCustomDependencyData());
|
||||
buildTasks.Add(new CalculateCustomDependencyData());
|
||||
#endif
|
||||
buildTasks.Add(new CalculateAssetDependencyData());
|
||||
buildTasks.Add(new StripUnusedSpriteSources());
|
||||
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
|
||||
buildTasks.Add(new PostDependencyCallback());
|
||||
buildTasks.Add(new CalculateAssetDependencyData());
|
||||
buildTasks.Add(new StripUnusedSpriteSources());
|
||||
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
|
||||
buildTasks.Add(new PostDependencyCallback());
|
||||
|
||||
// Packing
|
||||
buildTasks.Add(new GenerateBundlePacking());
|
||||
buildTasks.Add(new UpdateBundleObjectLayout());
|
||||
buildTasks.Add(new GenerateBundleCommands());
|
||||
buildTasks.Add(new GenerateSubAssetPathMaps());
|
||||
buildTasks.Add(new GenerateBundleMaps());
|
||||
buildTasks.Add(new PostPackingCallback());
|
||||
|
||||
// Writing
|
||||
buildTasks.Add(new WriteSerializedFiles());
|
||||
buildTasks.Add(new ArchiveAndCompressBundles());
|
||||
buildTasks.Add(new AppendBundleHash());
|
||||
buildTasks.Add(new GenerateLinkXml());
|
||||
buildTasks.Add(new PostWritingCallback());
|
||||
|
||||
return buildTasks;
|
||||
}
|
||||
}
|
||||
// Packing
|
||||
buildTasks.Add(new GenerateBundlePacking());
|
||||
buildTasks.Add(new UpdateBundleObjectLayout());
|
||||
buildTasks.Add(new GenerateBundleCommands());
|
||||
buildTasks.Add(new GenerateSubAssetPathMaps());
|
||||
buildTasks.Add(new GenerateBundleMaps());
|
||||
buildTasks.Add(new PostPackingCallback());
|
||||
|
||||
// Writing
|
||||
buildTasks.Add(new WriteSerializedFiles());
|
||||
buildTasks.Add(new ArchiveAndCompressBundles());
|
||||
buildTasks.Add(new AppendBundleHash());
|
||||
buildTasks.Add(new GenerateLinkXml());
|
||||
buildTasks.Add(new PostWritingCallback());
|
||||
|
||||
return buildTasks;
|
||||
}
|
||||
}
|
||||
}
|
||||
+51
-51
@@ -7,67 +7,67 @@ using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class ScriptableBuildParameters : BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 压缩选项
|
||||
/// </summary>
|
||||
public ECompressOption CompressOption = ECompressOption.Uncompressed;
|
||||
public class ScriptableBuildParameters : BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 压缩选项
|
||||
/// </summary>
|
||||
public ECompressOption CompressOption = ECompressOption.Uncompressed;
|
||||
|
||||
/// <summary>
|
||||
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
|
||||
/// </summary>
|
||||
public bool DisableWriteTypeTree = false;
|
||||
/// <summary>
|
||||
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
|
||||
/// </summary>
|
||||
public bool DisableWriteTypeTree = false;
|
||||
|
||||
/// <summary>
|
||||
/// 忽略类型树变化
|
||||
/// </summary>
|
||||
public bool IgnoreTypeTreeChanges = true;
|
||||
/// <summary>
|
||||
/// 忽略类型树变化
|
||||
/// </summary>
|
||||
public bool IgnoreTypeTreeChanges = true;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 生成代码防裁剪配置
|
||||
/// </summary>
|
||||
public bool WriteLinkXML = true;
|
||||
/// <summary>
|
||||
/// 生成代码防裁剪配置
|
||||
/// </summary>
|
||||
public bool WriteLinkXML = true;
|
||||
|
||||
/// <summary>
|
||||
/// 缓存服务器地址
|
||||
/// </summary>
|
||||
public string CacheServerHost;
|
||||
/// <summary>
|
||||
/// 缓存服务器地址
|
||||
/// </summary>
|
||||
public string CacheServerHost;
|
||||
|
||||
/// <summary>
|
||||
/// 缓存服务器端口
|
||||
/// </summary>
|
||||
public int CacheServerPort;
|
||||
/// <summary>
|
||||
/// 缓存服务器端口
|
||||
/// </summary>
|
||||
public int CacheServerPort;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取可编程构建管线的构建参数
|
||||
/// </summary>
|
||||
public BundleBuildParameters GetBundleBuildParameters()
|
||||
{
|
||||
var targetGroup = UnityEditor.BuildPipeline.GetBuildTargetGroup(BuildTarget);
|
||||
var pipelineOutputDirectory = GetPipelineOutputDirectory();
|
||||
var buildParams = new BundleBuildParameters(BuildTarget, targetGroup, pipelineOutputDirectory);
|
||||
/// <summary>
|
||||
/// 获取可编程构建管线的构建参数
|
||||
/// </summary>
|
||||
public BundleBuildParameters GetBundleBuildParameters()
|
||||
{
|
||||
var targetGroup = UnityEditor.BuildPipeline.GetBuildTargetGroup(BuildTarget);
|
||||
var pipelineOutputDirectory = GetPipelineOutputDirectory();
|
||||
var buildParams = new BundleBuildParameters(BuildTarget, targetGroup, pipelineOutputDirectory);
|
||||
|
||||
if (CompressOption == ECompressOption.Uncompressed)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
|
||||
else if (CompressOption == ECompressOption.LZMA)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
|
||||
else if (CompressOption == ECompressOption.LZ4)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
|
||||
else
|
||||
throw new System.NotImplementedException(CompressOption.ToString());
|
||||
if (CompressOption == ECompressOption.Uncompressed)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
|
||||
else if (CompressOption == ECompressOption.LZMA)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
|
||||
else if (CompressOption == ECompressOption.LZ4)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
|
||||
else
|
||||
throw new System.NotImplementedException(CompressOption.ToString());
|
||||
|
||||
if (DisableWriteTypeTree)
|
||||
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
|
||||
if (DisableWriteTypeTree)
|
||||
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
|
||||
|
||||
buildParams.UseCache = true;
|
||||
buildParams.CacheServerHost = CacheServerHost;
|
||||
buildParams.CacheServerPort = CacheServerPort;
|
||||
buildParams.WriteLinkXML = WriteLinkXML;
|
||||
buildParams.UseCache = true;
|
||||
buildParams.CacheServerHost = CacheServerHost;
|
||||
buildParams.CacheServerPort = CacheServerPort;
|
||||
buildParams.WriteLinkXML = WriteLinkXML;
|
||||
|
||||
return buildParams;
|
||||
}
|
||||
}
|
||||
return buildParams;
|
||||
}
|
||||
}
|
||||
}
|
||||
+28
-28
@@ -4,33 +4,33 @@ using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class ScriptableBuildPipeline : IBuildPipeline
|
||||
{
|
||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
||||
{
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||
}
|
||||
public class ScriptableBuildPipeline : IBuildPipeline
|
||||
{
|
||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
||||
{
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取默认的构建流程
|
||||
/// </summary>
|
||||
private List<IBuildTask> GetDefaultBuildPipeline()
|
||||
{
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare_SBP(),
|
||||
new TaskGetBuildMap_SBP(),
|
||||
new TaskBuilding_SBP(),
|
||||
new TaskVerifyBuildResult_SBP(),
|
||||
new TaskEncryption_SBP(),
|
||||
new TaskUpdateBundleInfo_SBP(),
|
||||
new TaskCreateManifest_SBP(),
|
||||
new TaskCreateReport_SBP(),
|
||||
new TaskCreatePackage_SBP(),
|
||||
new TaskCopyBuildinFiles_SBP(),
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取默认的构建流程
|
||||
/// </summary>
|
||||
private List<IBuildTask> GetDefaultBuildPipeline()
|
||||
{
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare_SBP(),
|
||||
new TaskGetBuildMap_SBP(),
|
||||
new TaskBuilding_SBP(),
|
||||
new TaskVerifyBuildResult_SBP(),
|
||||
new TaskEncryption_SBP(),
|
||||
new TaskUpdateBundleInfo_SBP(),
|
||||
new TaskCreateManifest_SBP(),
|
||||
new TaskCreateReport_SBP(),
|
||||
new TaskCreatePackage_SBP(),
|
||||
new TaskCopyBuildinFiles_SBP(),
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user