Support fast build mode.

支持快速构建模式,真实的实现EditorPlayMode的运行时环境。
This commit is contained in:
hevinci
2022-05-02 23:15:09 +08:00
parent 8d02406211
commit 665a16fe60
39 changed files with 492 additions and 383 deletions
@@ -0,0 +1,37 @@
#if UNITY_EDITOR
using System.Reflection;
namespace YooAsset
{
internal static class EditorPlayModeHelper
{
private static System.Type _classType;
public static string DryRunBuild()
{
_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleRuntimeBuilder");
InvokePublicStaticMethod(_classType, "FastBuild");
return GetPatchManifestFilePath();
}
private static string GetPatchManifestFilePath()
{
return (string)InvokePublicStaticMethod(_classType, "GetPatchManifestFilePath");
}
private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
{
var methodInfo = type.GetMethod(method, BindingFlags.Public | BindingFlags.Static);
if (methodInfo == null)
{
UnityEngine.Debug.LogError($"{type.FullName} not found method : {method}");
return null;
}
return methodInfo.Invoke(null, parameters);
}
}
}
#else
internal static class EditorPlayModeHelper
{
public static string DryRunBuild() { throw new System.Exception("Only support in unity editor !"); }
}
#endif
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5b09fe4b7aa2d2143bc538976541b039
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -6,12 +6,14 @@ namespace YooAsset
{
internal class EditorPlayModeImpl : IBundleServices
{
internal PatchManifest AppPatchManifest;
/// <summary>
/// 异步初始化
/// </summary>
public InitializationOperation InitializeAsync()
{
var operation = new EditorPlayModeInitializationOperation();
var operation = new EditorPlayModeInitializationOperation(this);
OperationSystem.ProcessOperaiton(operation);
return operation;
}
@@ -21,27 +23,41 @@ namespace YooAsset
/// </summary>
public int GetResourceVersion()
{
return 0;
if (AppPatchManifest == null)
return 0;
return AppPatchManifest.ResourceVersion;
}
#region IBundleServices接口
BundleInfo IBundleServices.GetBundleInfo(string bundleName)
{
YooLogger.Warning($"Editor play mode can not get bundle info.");
BundleInfo bundleInfo = new BundleInfo(bundleName);
return bundleInfo;
if (string.IsNullOrEmpty(bundleName))
return new BundleInfo(string.Empty);
if (AppPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
{
string mainAssetPath = AppPatchManifest.TryGetBundleMainAssetPath(bundleName);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromEditor, mainAssetPath);
return bundleInfo;
}
else
{
YooLogger.Warning($"Not found bundle in patch manifest : {bundleName}");
BundleInfo bundleInfo = new BundleInfo(bundleName);
return bundleInfo;
}
}
string IBundleServices.ConvertAddress(string address)
string IBundleServices.MappingToAssetPath(string location)
{
throw new Exception($"Editor play mode not support addressable.");
return AppPatchManifest.MappingToAssetPath(location);
}
string IBundleServices.GetBundleName(string assetPath)
{
return assetPath;
return AppPatchManifest.GetBundleName(assetPath);
}
string[] IBundleServices.GetAllDependencies(string assetPath)
{
return new string[] { };
return AppPatchManifest.GetAllDependencies(assetPath);
}
#endregion
}
@@ -309,9 +309,9 @@ namespace YooAsset
return bundleInfo;
}
}
string IBundleServices.ConvertAddress(string address)
string IBundleServices.MappingToAssetPath(string location)
{
return LocalPatchManifest.ConvertAddress(address);
return LocalPatchManifest.MappingToAssetPath(location);
}
string IBundleServices.GetBundleName(string assetPath)
{
@@ -56,9 +56,9 @@ namespace YooAsset
return bundleInfo;
}
}
string IBundleServices.ConvertAddress(string address)
string IBundleServices.MappingToAssetPath(string location)
{
return AppPatchManifest.ConvertAddress(address);
return AppPatchManifest.MappingToAssetPath(location);
}
string IBundleServices.GetBundleName(string assetPath)
{