Support fast build mode.
支持快速构建模式,真实的实现EditorPlayMode的运行时环境。
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@@ -9,7 +9,8 @@ namespace YooAsset.Editor
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void IBuildTask.Run(BuildContext context)
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{
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var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
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if (buildParameters.Parameters.DryRunBuild == false)
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
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{
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CopyPatchFiles(buildParameters);
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}
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@@ -22,7 +23,7 @@ namespace YooAsset.Editor
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{
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int resourceVersion = buildParameters.Parameters.BuildVersion;
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string packageDirectory = buildParameters.GetPackageDirectory();
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UnityEngine.Debug.Log($"开始拷贝补丁文件到补丁包目录:{packageDirectory}");
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BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageDirectory}");
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// 拷贝Report文件
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{
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