update AssetBundleBuilder
ScriptableBuildParameters类新增BuiltinShadersBundleName和MonoScriptsBundleName字段
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@@ -21,7 +21,7 @@ namespace YooAsset.Editor
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// 1. 获取所有收集器收集的资源
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bool useAssetDependencyDB = buildParameters.UseAssetDependencyDB;
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var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(simulateBuild, useAssetDependencyDB, packageName);
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var collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(packageName, simulateBuild, useAssetDependencyDB);
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List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
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// 2. 剔除未被引用的依赖项资源
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