Optimize packaging bundle core logic
优化了打包的核心逻辑,支持设置依赖资源收集器。
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@@ -8,6 +8,7 @@ using UnityEngine;
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namespace YooAsset.Editor
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{
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[TaskAttribute("资源构建内容打包")]
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public class TaskBuilding : IBuildTask
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{
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public class UnityManifestContext : IContextObject
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@@ -20,12 +21,12 @@ namespace YooAsset.Editor
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var buildParametersContext = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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Debug.Log($"开始构建......");
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BuildAssetBundleOptions opt = buildParametersContext.GetPipelineBuildOptions();
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AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(buildParametersContext.PipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), opt, buildParametersContext.Parameters.BuildTarget);
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if (unityManifest == null)
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throw new Exception("构建过程中发生错误!");
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Debug.Log("Unity引擎打包成功!");
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UnityManifestContext unityManifestContext = new UnityManifestContext();
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unityManifestContext.UnityManifest = unityManifest;
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context.SetContextObject(unityManifestContext);
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