update file system

统一所有PlayMode的初始化行为
This commit is contained in:
何冠峰
2024-07-09 23:37:20 +08:00
parent 24c5108ce1
commit 589eea7cf3
16 changed files with 189 additions and 238 deletions
@@ -24,7 +24,7 @@ namespace YooAsset
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists == false)
{
Debug.LogWarning($"Can not found buildin root folder : {rootPath}");
Debug.LogWarning($"Can not found StreamingAssets root directory : {rootPath}");
return;
}
@@ -32,10 +32,14 @@ namespace YooAsset
DirectoryInfo[] subDirectories = rootDirectory.GetDirectories();
foreach (var subDirectory in subDirectories)
{
CreateBuildinManifest(subDirectory.Name, subDirectory.FullName);
CreateBuildinCatalogFile(subDirectory.Name, subDirectory.FullName);
}
}
private void CreateBuildinManifest(string packageName, string pacakgeDirectory)
/// <summary>
/// 生成包裹的内置资源目录文件
/// </summary>
public static void CreateBuildinCatalogFile(string packageName, string pacakgeDirectory)
{
// 获取资源清单版本
string packageVersion;