update file system
统一所有PlayMode的初始化行为
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@@ -73,12 +73,7 @@ namespace YooAsset.Editor
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if (buildResult.Success)
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{
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SimulateBuildResult reulst = new SimulateBuildResult();
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string versionFileName = YooAssetSettingsData.GetPackageVersionFileName(packageName);
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string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(packageName, packageVersion);
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string hashFileName = YooAssetSettingsData.GetPackageHashFileName(packageName, packageVersion);
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reulst.PackageVersionFilePath = $"{buildResult.OutputPackageDirectory}/{versionFileName}";
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reulst.PackageManifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
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reulst.PackageHashFilePath = $"{buildResult.OutputPackageDirectory}/{hashFileName}";
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reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
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return reulst;
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}
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else
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