support legacy dependency mode
YOOASSET_LEGACY_DEPENDENCY
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+4
@@ -13,6 +13,8 @@ namespace YooAsset.Editor
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public class BuildResultContext : IContextObject
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{
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public IBundleBuildResults Results;
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public string BuiltinShadersBundleName;
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public string MonoScriptsBundleName;
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}
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void IBuildTask.Run(BuildContext context)
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@@ -53,6 +55,8 @@ namespace YooAsset.Editor
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BuildLogger.Log("UnityEngine build success!");
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BuildResultContext buildResultContext = new BuildResultContext();
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buildResultContext.Results = buildResults;
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buildResultContext.BuiltinShadersBundleName = builtinShadersBundleName;
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buildResultContext.MonoScriptsBundleName = monoScriptsBundleName;
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context.SetContextObject(buildResultContext);
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}
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}
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