Fix Unity 2020 IL2Cpp UniTask Bug
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@@ -71,7 +71,7 @@ namespace Cysharp.Threading.Tasks
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result.completed = false;
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TaskTracker.TrackActiveTask(result, 3);
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if(progress is not null)
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if(progress != null)
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{
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PlayerLoopHelper.AddAction(timing, result);
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}
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