update runtime code
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@@ -0,0 +1,297 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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namespace YooAsset
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{
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/// <summary>
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/// 本地缓存文件验证
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/// </summary>
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internal abstract class VerifyCacheFilesOperation : AsyncOperationBase
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{
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public List<VerifyInfo> VerifySuccessList { protected set; get; }
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public List<VerifyInfo> VerifyFailList { protected set; get; }
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public static VerifyCacheFilesOperation CreateOperation(PatchManifest patchManifest, IPlayModeServices playModeServices)
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{
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#if UNITY_WEBGL
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VerifyCacheFilesOperation operation = new VerifyCacheFilesWithoutThreadOperation(patchManifest, playModeServices);
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#else
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VerifyCacheFilesOperation operation = new VerifyCacheFilesWithThreadOperation(patchManifest, playModeServices);
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#endif
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return operation;
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}
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}
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/// <summary>
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/// 本地缓存文件验证(线程版)
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/// </summary>
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internal class VerifyCacheFilesWithThreadOperation : VerifyCacheFilesOperation
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{
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private enum ESteps
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{
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None,
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InitVerify,
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PrepareVerify,
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UpdateVerify,
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Done,
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}
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private readonly PatchManifest _patchManifest;
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private readonly IPlayModeServices _playModeServices;
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private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
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private List<VerifyInfo> _waitingList;
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private List<VerifyInfo> _verifyingList;
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private int _verifyMaxNum;
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private int _verifyTotalCount;
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private float _verifyStartTime;
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private ESteps _steps = ESteps.None;
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public VerifyCacheFilesWithThreadOperation(PatchManifest patchManifest, IPlayModeServices playModeServices)
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{
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_patchManifest = patchManifest;
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_playModeServices = playModeServices;
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}
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internal override void Start()
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{
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_steps = ESteps.InitVerify;
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_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
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}
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internal override void Update()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.InitVerify)
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{
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int bundleCount = _patchManifest.BundleList.Count;
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VerifySuccessList = new List<VerifyInfo>(bundleCount);
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VerifyFailList = new List<VerifyInfo>(bundleCount);
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// 设置同时验证的最大数
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ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
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YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
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_verifyMaxNum = Math.Min(workerThreads, ioThreads);
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_verifyTotalCount = bundleCount;
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if (_verifyMaxNum < 1)
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_verifyMaxNum = 1;
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_waitingList = new List<VerifyInfo>(bundleCount);
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_verifyingList = new List<VerifyInfo>(_verifyMaxNum);
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_steps = ESteps.PrepareVerify;
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}
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if (_steps == ESteps.PrepareVerify)
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{
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foreach (var patchBundle in _patchManifest.BundleList)
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{
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if (CacheSystem.IsCached(patchBundle))
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continue;
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bool isBuildinFile = _playModeServices.IsBuildinPatchBundle(patchBundle);
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VerifyInfo verifyInfo = new VerifyInfo(isBuildinFile, patchBundle);
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_waitingList.Add(verifyInfo);
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}
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_steps = ESteps.UpdateVerify;
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}
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if (_steps == ESteps.UpdateVerify)
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{
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_syncContext.Update();
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Progress = GetVerifierProgress();
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if (_waitingList.Count == 0 && _verifyingList.Count == 0)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
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YooLogger.Log($"Verify elapsed time {costTime:f1} seconds");
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}
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for (int i = _waitingList.Count - 1; i >= 0; i--)
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{
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if (OperationSystem.IsBusy)
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break;
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if (_verifyingList.Count >= _verifyMaxNum)
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break;
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var verifyIno = _waitingList[i];
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if (VerifyFileWithThread(verifyIno))
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{
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_waitingList.RemoveAt(i);
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_verifyingList.Add(verifyIno);
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}
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else
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{
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YooLogger.Warning("The thread pool is failed queued.");
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break;
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}
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}
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}
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}
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private float GetVerifierProgress()
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{
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if (_verifyTotalCount == 0)
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return 1f;
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return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
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}
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private bool VerifyFileWithThread(VerifyInfo verifyInfo)
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{
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return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), verifyInfo);
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}
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private void VerifyInThread(object infoObj)
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{
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VerifyInfo verifyInfo = (VerifyInfo)infoObj;
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verifyInfo.Result = CacheSystem.VerifyBundle(verifyInfo.VerifyBundle, CacheSystem.InitVerifyLevel);
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_syncContext.Post(VerifyCallback, verifyInfo);
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}
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private void VerifyCallback(object obj)
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{
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VerifyInfo verifyIno = (VerifyInfo)obj;
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if (verifyIno.Result == EVerifyResult.Succeed)
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{
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VerifySuccessList.Add(verifyIno);
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CacheSystem.CacheBundle(verifyIno.VerifyBundle);
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}
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else
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{
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VerifyFailList.Add(verifyIno);
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// 删除验证失败的缓存文件
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if (File.Exists(verifyIno.VerifyBundle.CachedFilePath))
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{
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YooLogger.Warning($"Delete verify failed bundle file : {verifyIno.VerifyBundle.CachedFilePath}");
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File.Delete(verifyIno.VerifyBundle.CachedFilePath);
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}
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}
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_verifyingList.Remove(verifyIno);
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}
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}
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/// <summary>
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/// 本地缓存文件验证(非线程版)
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/// </summary>
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internal class VerifyCacheFilesWithoutThreadOperation : VerifyCacheFilesOperation
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{
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private enum ESteps
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{
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None,
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InitVerify,
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PrepareVerify,
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UpdateVerify,
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Done,
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}
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private readonly PatchManifest _patchManifest;
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private readonly IPlayModeServices _playModeServices;
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private List<VerifyInfo> _waitingList;
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private List<VerifyInfo> _verifyingList;
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private int _verifyMaxNum;
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private int _verifyTotalCount;
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private float _verifyStartTime;
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private ESteps _steps = ESteps.None;
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public VerifyCacheFilesWithoutThreadOperation(PatchManifest patchManifest, IPlayModeServices playModeServices)
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{
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_patchManifest = patchManifest;
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_playModeServices = playModeServices;
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}
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internal override void Start()
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{
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_steps = ESteps.InitVerify;
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_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
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}
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internal override void Update()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.InitVerify)
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{
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int bundleCount = _patchManifest.BundleList.Count;
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VerifySuccessList = new List<VerifyInfo>(bundleCount);
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VerifyFailList = new List<VerifyInfo>(bundleCount);
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// 设置同时验证的最大数
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_verifyMaxNum = bundleCount;
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_verifyTotalCount = _waitingList.Count;
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_waitingList = new List<VerifyInfo>(bundleCount);
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_verifyingList = new List<VerifyInfo>(_verifyMaxNum);
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_steps = ESteps.PrepareVerify;
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}
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if (_steps == ESteps.PrepareVerify)
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{
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foreach (var patchBundle in _patchManifest.BundleList)
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{
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if (CacheSystem.IsCached(patchBundle))
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continue;
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bool isBuildinFile = _playModeServices.IsBuildinPatchBundle(patchBundle);
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VerifyInfo verifyInfo = new VerifyInfo(isBuildinFile, patchBundle);
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_waitingList.Add(verifyInfo);
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}
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_steps = ESteps.UpdateVerify;
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}
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if (_steps == ESteps.UpdateVerify)
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{
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Progress = GetVerifierProgress();
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if (_waitingList.Count == 0 && _verifyingList.Count == 0)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
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YooLogger.Log($"Verify elapsed time {costTime:f1} seconds");
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}
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for (int i = _waitingList.Count - 1; i >= 0; i--)
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{
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if (OperationSystem.IsBusy)
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break;
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if (_verifyingList.Count >= _verifyMaxNum)
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break;
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var verifyIno = _waitingList[i];
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VerifyFileWithoutThread(verifyIno);
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_waitingList.RemoveAt(i);
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_verifyingList.Add(verifyIno);
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}
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_verifyingList.Clear();
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}
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}
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private float GetVerifierProgress()
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{
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if (_verifyTotalCount == 0)
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return 1f;
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return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
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}
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private void VerifyFileWithoutThread(VerifyInfo verifyIno)
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{
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var verifyResult = CacheSystem.VerifyAndCacheLocalBundleFile(verifyIno.VerifyBundle, CacheSystem.InitVerifyLevel);
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if (verifyResult == EVerifyResult.Succeed)
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{
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VerifySuccessList.Add(verifyIno);
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}
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else
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{
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VerifyFailList.Add(verifyIno);
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// 删除验证失败的缓存文件
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if (File.Exists(verifyIno.VerifyBundle.CachedFilePath))
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{
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YooLogger.Warning($"Delete verify failed bundle file : {verifyIno.VerifyBundle.CachedFilePath}");
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File.Delete(verifyIno.VerifyBundle.CachedFilePath);
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}
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}
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}
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}
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}
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