This commit is contained in:
hevinci
2023-10-26 17:11:56 +08:00
parent 64681db027
commit 460ea091bd
14 changed files with 115 additions and 73 deletions
@@ -8,7 +8,7 @@ namespace YooAsset
{
private AssetBundleRequest _cacheRequest;
public BundledAllAssetsProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
public BundledAllAssetsProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
{
}
public override void Update()
@@ -8,7 +8,7 @@ namespace YooAsset
{
private AssetBundleRequest _cacheRequest;
public BundledAssetProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
public BundledAssetProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
{
}
public override void Update()
@@ -3,7 +3,7 @@ namespace YooAsset
{
internal class BundledRawFileProvider : ProviderBase
{
public BundledRawFileProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
public BundledRawFileProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
{
}
public override void Update()
@@ -9,14 +9,13 @@ namespace YooAsset
internal sealed class BundledSceneProvider : ProviderBase
{
public readonly LoadSceneMode SceneMode;
private readonly string _sceneName;
private readonly bool _suspendLoad;
private AsyncOperation _asyncOperation;
public BundledSceneProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(impl, providerGUID, providerPriority, assetInfo)
public BundledSceneProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, providerPriority, assetInfo)
{
SceneMode = sceneMode;
_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
_suspendLoad = suspendLoad;
}
public override void Update()
@@ -73,7 +72,7 @@ namespace YooAsset
else
{
Status = EStatus.Failed;
LastError = $"Failed to load scene : {_sceneName}";
LastError = $"Failed to load scene : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
}
@@ -8,7 +8,7 @@ namespace YooAsset
{
private AssetBundleRequest _cacheRequest;
public BundledSubAssetsProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
public BundledSubAssetsProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
{
}
public override void Update()
@@ -6,7 +6,7 @@ namespace YooAsset
{
internal sealed class DatabaseAllAssetsProvider : ProviderBase
{
public DatabaseAllAssetsProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
public DatabaseAllAssetsProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
{
}
public override void Update()
@@ -6,7 +6,7 @@ namespace YooAsset
{
internal sealed class DatabaseAssetProvider : ProviderBase
{
public DatabaseAssetProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
public DatabaseAssetProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
{
}
public override void Update()
@@ -3,7 +3,7 @@ namespace YooAsset
{
internal class DatabaseRawFileProvider : ProviderBase
{
public DatabaseRawFileProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
public DatabaseRawFileProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
{
}
public override void Update()
@@ -1,4 +1,7 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace YooAsset
@@ -9,9 +12,10 @@ namespace YooAsset
private readonly bool _suspendLoad;
private AsyncOperation _asyncOperation;
public DatabaseSceneProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(impl, providerGUID, providerPriority, assetInfo)
public DatabaseSceneProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, providerPriority, assetInfo)
{
SceneMode = sceneMode;
SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
_suspendLoad = suspendLoad;
}
public override void Update()
@@ -6,7 +6,7 @@ namespace YooAsset
{
internal sealed class DatabaseSubAssetsProvider : ProviderBase
{
public DatabaseSubAssetsProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
public DatabaseSubAssetsProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
{
}
public override void Update()
@@ -31,7 +31,7 @@ namespace YooAsset
/// <summary>
/// 所属资源系统
/// </summary>
public ResourceManager Impl { private set; get; }
public ResourceManager ResourceMgr { private set; get; }
/// <summary>
/// 资源信息
@@ -53,6 +53,11 @@ namespace YooAsset
/// </summary>
public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
/// <summary>
/// 加载的场景名称
/// </summary>
public string SceneName { protected set; get; }
/// <summary>
/// 原生文件路径
/// </summary>
@@ -103,21 +108,21 @@ namespace YooAsset
private readonly List<HandleBase> _handles = new List<HandleBase>();
public ProviderBase(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo)
public ProviderBase(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo)
{
Impl = impl;
ResourceMgr = manager;
ProviderGUID = providerGUID;
ProviderPriority = providerPriority;
MainAssetInfo = assetInfo;
// 创建资源包加载器
if (impl != null)
if (manager != null)
{
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
OwnerBundle = manager.CreateOwnerAssetBundleLoader(assetInfo);
OwnerBundle.Reference();
OwnerBundle.AddProvider(this);
var dependList = impl.CreateDependAssetBundleLoaders(assetInfo);
var dependList = manager.CreateDependAssetBundleLoaders(assetInfo);
DependBundles = new DependAssetBundles(dependList);
DependBundles.Reference();
}
@@ -128,14 +133,6 @@ namespace YooAsset
/// </summary>
public abstract void Update();
/// <summary>
/// 排序接口实现方法
/// </summary>
public int CompareTo(ProviderBase other)
{
return other.ProviderPriority.CompareTo(this.ProviderPriority);
}
/// <summary>
/// 销毁资源提供者
/// </summary>
@@ -281,6 +278,13 @@ namespace YooAsset
}
}
#region 排序接口实现
public int CompareTo(ProviderBase other)
{
return other.ProviderPriority.CompareTo(this.ProviderPriority);
}
#endregion
#region 异步编程相关
private TaskCompletionSource<object> _taskCompletionSource;
protected void InvokeCompletion()