update editor code
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@@ -98,9 +98,7 @@ namespace YooAsset.Editor
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// 7. 记录关键信息
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BuildMapContext context = new BuildMapContext();
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context.AssetFileCount = allBuildAssetInfoDic.Count;
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context.EnableAddressable = collectResult.Command.EnableAddressable;
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context.UniqueBundleName = collectResult.Command.UniqueBundleName;
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context.ShadersBundleName = collectResult.Command.ShadersBundleName;
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context.Command = collectResult.Command;
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// 8. 计算共享的资源包名
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if (autoAnalyzeRedundancy)
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