code style
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@@ -24,7 +24,7 @@ namespace YooAsset
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{
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_fileSystem = fileSystem;
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}
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internal override void InternalOnStart()
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internal override void InternalStart()
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{
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#if UNITY_WEBGL
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_steps = ESteps.Done;
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@@ -37,7 +37,7 @@ namespace YooAsset
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_steps = ESteps.InitUnpackFileSystem;
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#endif
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}
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internal override void InternalOnUpdate()
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internal override void InternalUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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