update file system
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+18
-10
@@ -84,6 +84,7 @@ namespace YooAsset
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// 创建内置清单实例
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var buildinFileCatalog = new DefaultBuildinFileCatalog();
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buildinFileCatalog.FileVersion = CatalogDefine.FileVersion;
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buildinFileCatalog.PackageName = packageName;
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buildinFileCatalog.PackageVersion = packageVersion;
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@@ -97,7 +98,8 @@ namespace YooAsset
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$"{packageName}_{packageVersion}.hash",
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$"{packageName}_{packageVersion}.json",
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$"{packageName}_{packageVersion}.report",
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DefaultBuildinFileSystemDefine.BuildinCatalogFileName
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DefaultBuildinFileSystemDefine.BuildinCatalogJsonFileName,
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DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName
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};
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// 记录所有内置资源文件
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@@ -114,7 +116,9 @@ namespace YooAsset
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string fileName = fileInfo.Name;
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if (fileMapping.TryGetValue(fileName, out string bundleGUID))
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{
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var wrapper = new DefaultBuildinFileCatalog.FileWrapper(bundleGUID, fileName);
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var wrapper = new DefaultBuildinFileCatalog.FileWrapper();
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wrapper.BundleGUID = bundleGUID;
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wrapper.FileName = fileName;
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buildinFileCatalog.Wrappers.Add(wrapper);
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}
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else
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@@ -123,16 +127,20 @@ namespace YooAsset
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}
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}
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// 创建输出目录
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string saveFilePath = $"{pacakgeDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}";
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if (File.Exists(saveFilePath))
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File.Delete(saveFilePath);
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// 创建输出文件
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File.WriteAllText(saveFilePath, JsonUtility.ToJson(buildinFileCatalog, false));
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UnityEditor.AssetDatabase.Refresh();
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string jsonFilePath = $"{pacakgeDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogJsonFileName}";
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if (File.Exists(jsonFilePath))
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File.Delete(jsonFilePath);
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CatalogTools.SerializeToJson(jsonFilePath, buildinFileCatalog);
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Debug.Log($"Succeed to save buildin file catalog : {saveFilePath}");
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// 创建输出文件
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string binaryFilePath = $"{pacakgeDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName}";
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if (File.Exists(binaryFilePath))
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File.Delete(binaryFilePath);
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CatalogTools.SerializeToBinary(binaryFilePath, buildinFileCatalog);
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UnityEditor.AssetDatabase.Refresh();
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Debug.Log($"Succeed to save buildin file catalog : {binaryFilePath}");
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return true;
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}
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}
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