refactor : 重构异步操作模块
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+2
-11
@@ -87,7 +87,7 @@ namespace YooAsset
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if (Status == EDownloadRequestStatus.None)
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{
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Status = EDownloadRequestStatus.Running;
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_lastUpdateTime = GetUnityEngineRealtime();
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_lastUpdateTime = TimeUtility.RealtimeSinceStartup;
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}
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}
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@@ -99,7 +99,7 @@ namespace YooAsset
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if (Status != EDownloadRequestStatus.Running)
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return;
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double currentTime = GetUnityEngineRealtime();
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double currentTime = TimeUtility.RealtimeSinceStartup;
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double deltaTime = currentTime - _lastUpdateTime;
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_lastUpdateTime = currentTime;
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@@ -137,14 +137,5 @@ namespace YooAsset
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public void Dispose()
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{
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}
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private double GetUnityEngineRealtime()
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{
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#if UNITY_2020_3_OR_NEWER
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return UnityEngine.Time.realtimeSinceStartupAsDouble;
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#else
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return UnityEngine.Time.realtimeSinceStartup;
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#endif
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}
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}
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}
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