Support addressable location
支持可寻址资源定位
This commit is contained in:
@@ -202,6 +202,7 @@ namespace YooAsset.Editor
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buildParameters.OutputRoot = defaultOutputRoot;
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buildParameters.BuildTarget = _buildTarget;
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buildParameters.BuildVersion = _buildVersionField.value;
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buildParameters.EnableAddressable = AssetBundleGrouperSettingData.Setting.EnableAddressable;
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buildParameters.CompressOption = (ECompressOption)_compressionField.value;
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buildParameters.AppendFileExtension = _appendExtensionToggle.value;
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buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
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@@ -11,6 +11,11 @@ namespace YooAsset.Editor
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/// </summary>
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public string BundleName { private set; get; }
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/// <summary>
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/// 可寻址地址
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/// </summary>
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public string Address { private set; get; }
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/// <summary>
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/// 资源路径
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/// </summary>
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@@ -53,8 +58,9 @@ namespace YooAsset.Editor
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public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
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public BuildAssetInfo(string assetPath, bool isRawAsset, bool notWriteToAssetList)
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public BuildAssetInfo(string address, string assetPath, bool isRawAsset, bool notWriteToAssetList)
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{
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Address = address;
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AssetPath = assetPath;
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IsRawAsset = isRawAsset;
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NotWriteToAssetList = notWriteToAssetList;
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@@ -26,7 +26,7 @@ namespace YooAsset.Editor
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{
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if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
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{
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var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset, collectAssetInfo.NotWriteToAssetList);
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var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset, collectAssetInfo.NotWriteToAssetList);
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buildAssetInfo.SetBundleName(collectAssetInfo.BundleName);
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buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
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buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
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@@ -100,7 +100,7 @@ namespace YooAsset.Editor
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var buildAssetInfo = pair.Value;
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if (buildAssetInfo.BundleNameIsValid() == false)
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{
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string shaderBundleName = AssetBundleCollector.CollectShaderBundleName(buildAssetInfo.AssetPath);
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string shaderBundleName = AssetBundleGrouperSettingHelper.CollectShaderBundleName(buildAssetInfo.AssetPath);
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if (string.IsNullOrEmpty(shaderBundleName) == false)
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{
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buildAssetInfo.SetBundleName(shaderBundleName);
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@@ -108,7 +108,7 @@ namespace YooAsset.Editor
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else
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{
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string bundleName = defaultPackRule.GetBundleName(new PackRuleData(buildAssetInfo.AssetPath));
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bundleName = AssetBundleCollector.CorrectBundleName(bundleName, false);
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bundleName = AssetBundleGrouperSettingHelper.CorrectBundleName(bundleName, false);
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buildAssetInfo.SetBundleName(bundleName);
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}
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}
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@@ -29,6 +29,11 @@ namespace YooAsset.Editor
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/// </summary>
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public int BuildVersion;
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/// <summary>
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/// 启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable = false;
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/// <summary>
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/// 启用自动分包机制
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/// 说明:自动分包机制可以实现资源零冗余
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@@ -33,6 +33,11 @@ namespace YooAsset.Editor
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/// </summary>
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public int BuildVersion;
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/// <summary>
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/// 启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable;
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/// <summary>
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/// 启用自动分包机制
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/// </summary>
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@@ -28,10 +28,11 @@ namespace YooAsset.Editor
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// 创建新补丁清单
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PatchManifest patchManifest = new PatchManifest();
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patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
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patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion;
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patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags;
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patchManifest.BundleList = GetAllPatchBundle(buildParameters, buildMapContext, encryptionContext);
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patchManifest.AssetList = GetAllPatchAsset(buildMapContext, patchManifest);
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patchManifest.AssetList = GetAllPatchAsset(buildParameters, buildMapContext, patchManifest);
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// 创建补丁清单文件
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string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
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@@ -126,7 +127,8 @@ namespace YooAsset.Editor
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/// <summary>
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/// 获取资源列表
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/// </summary>
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private List<PatchAsset> GetAllPatchAsset(BuildMapContext buildMapContext, PatchManifest patchManifest)
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private List<PatchAsset> GetAllPatchAsset(AssetBundleBuilder.BuildParametersContext buildParameters,
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BuildMapContext buildMapContext, PatchManifest patchManifest)
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{
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List<PatchAsset> result = new List<PatchAsset>(1000);
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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@@ -135,6 +137,10 @@ namespace YooAsset.Editor
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foreach (var assetInfo in assetInfos)
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{
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PatchAsset patchAsset = new PatchAsset();
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if (buildParameters.Parameters.EnableAddressable)
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patchAsset.Address = assetInfo.Address;
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else
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patchAsset.Address = string.Empty;
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patchAsset.AssetPath = assetInfo.AssetPath;
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patchAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, patchManifest);
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patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
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@@ -29,6 +29,7 @@ namespace YooAsset.Editor
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buildReport.Summary.BuildSeconds = buildParameters.GetBuildingSeconds();
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buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget;
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buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
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buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable;
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buildReport.Summary.EnableAutoCollect = buildParameters.Parameters.EnableAutoCollect;
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buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension;
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buildReport.Summary.AutoCollectShaders = AssetBundleGrouperSettingData.Setting.AutoCollectShaders;
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@@ -30,7 +30,7 @@ namespace YooAsset.Editor
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if (isRawFile)
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{
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if (bundleInfo.BuildinAssets.Count != 1)
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throw new Exception("The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
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throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
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continue;
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}
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