Update runtime code

重构原生文件加载流程。
This commit is contained in:
hevinci
2022-11-19 17:54:09 +08:00
parent 9394ff49fd
commit 29b3ca4e69
22 changed files with 592 additions and 594 deletions
@@ -0,0 +1,55 @@
namespace YooAsset
{
internal class DatabaseRawFileProvider : ProviderBase
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
public override void Update()
{
#if UNITY_EDITOR
if (IsDone)
return;
if (Status == EStatus.None)
{
// 检测资源文件是否存在
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}
Status = EStatus.Checking;
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
}
if(Status == EStatus.Checking)
{
RawFilePath = MainAssetInfo.AssetPath;
Status = EStatus.Success;
InvokeCompletion();
}
#endif
}
}
}