Update basic sample
This commit is contained in:
@@ -43,13 +43,19 @@ public class BootScene : MonoBehaviour
|
||||
// 初始化资源系统
|
||||
YooAssets.Initialize();
|
||||
|
||||
// 创建默认的资源包
|
||||
var defaultPackage = YooAssets.CreateAssetsPackage("DefaultPackage");
|
||||
|
||||
// 设置该资源包为默认的资源包
|
||||
YooAssets.SetDefaultAssetsPackage(defaultPackage);
|
||||
|
||||
// 编辑器下的模拟模式
|
||||
if (PlayMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var createParameters = new EditorSimulateModeParameters();
|
||||
createParameters.LocationServices = new AddressLocationServices();
|
||||
createParameters.SimulatePatchManifestPath = EditorSimulateModeHelper.SimulateBuild("DefaultPackage", true);
|
||||
yield return YooAssets.InitializeAsync(createParameters);
|
||||
yield return defaultPackage.InitializeAsync(createParameters);
|
||||
}
|
||||
|
||||
// 单机运行模式
|
||||
@@ -57,7 +63,7 @@ public class BootScene : MonoBehaviour
|
||||
{
|
||||
var createParameters = new OfflinePlayModeParameters();
|
||||
createParameters.LocationServices = new AddressLocationServices();
|
||||
yield return YooAssets.InitializeAsync(createParameters);
|
||||
yield return defaultPackage.InitializeAsync(createParameters);
|
||||
}
|
||||
|
||||
// 联机运行模式
|
||||
@@ -68,7 +74,7 @@ public class BootScene : MonoBehaviour
|
||||
createParameters.QueryServices = new QueryStreamingAssetsFileServices();
|
||||
createParameters.DefaultHostServer = GetHostServerURL();
|
||||
createParameters.FallbackHostServer = GetHostServerURL();
|
||||
yield return YooAssets.InitializeAsync(createParameters);
|
||||
yield return defaultPackage.InitializeAsync(createParameters);
|
||||
}
|
||||
|
||||
// 运行补丁流程
|
||||
|
||||
Reference in New Issue
Block a user