update runtime code

1. 移除了LoadSceneAsync方法里的activateOnLoad参数
This commit is contained in:
hevinci
2023-06-27 15:04:47 +08:00
parent f54c8d6da4
commit 19c46a2f60
6 changed files with 16 additions and 30 deletions
@@ -455,13 +455,12 @@ namespace YooAsset
/// </summary>
/// <param name="location">场景的定位地址</param>
/// <param name="sceneMode">场景加载模式</param>
/// <param name="activateOnLoad">加载完毕时是否主动激活</param>
/// <param name="priority">优先级</param>
public SceneOperationHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
public SceneOperationHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, int priority = 100)
{
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, priority);
return handle;
}
@@ -470,12 +469,11 @@ namespace YooAsset
/// </summary>
/// <param name="assetInfo">场景的资源信息</param>
/// <param name="sceneMode">场景加载模式</param>
/// <param name="activateOnLoad">加载完毕时是否主动激活</param>
/// <param name="priority">优先级</param>
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, int priority = 100)
{
DebugCheckInitialize();
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, priority);
return handle;
}
#endregion