Update samples
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@@ -5,9 +5,7 @@ using System.IO;
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using UnityEngine;
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using YooAsset.Editor;
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/// <summary>
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/// 按照文件名的首字母来划分资源
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/// </summary>
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[DisplayName("打包特效纹理(自定义)")]
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public class PackEffectTexture : IPackRule
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{
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private const string PackDirectory = "Assets/Effect/Textures/";
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