Update AssetBundleBuilder
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@@ -24,40 +24,40 @@ namespace YooAsset.Editor
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// 拷贝Report文件
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.ReportFileName}";
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string destPath = $"{packageDirectory}/{ResourceSettingData.Setting.ReportFileName}";
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.ReportFileName}";
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string destPath = $"{packageDirectory}/{YooAssetSettings.ReportFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝Report文件到:{destPath}");
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}
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// 拷贝PatchManifest文件
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.PatchManifestFileName}";
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string destPath = $"{packageDirectory}/{ResourceSettingData.Setting.PatchManifestFileName}";
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
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string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝PatchManifest文件到:{destPath}");
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}
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// 拷贝PatchManifest哈希文件
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.PatchManifestHashFileName}";
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string destPath = $"{packageDirectory}/{ResourceSettingData.Setting.PatchManifestHashFileName}";
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestHashFileName}";
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string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.PatchManifestHashFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝PatchManifest哈希文件到:{destPath}");
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}
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// 拷贝UnityManifest序列化文件
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.UnityManifestFileName}";
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string destPath = $"{packageDirectory}/{ResourceSettingData.Setting.UnityManifestFileName}";
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
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string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝UnityManifest文件到:{destPath}");
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}
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// 拷贝UnityManifest文本文件
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.UnityManifestFileName}.manifest";
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string destPath = $"{packageDirectory}/{ResourceSettingData.Setting.UnityManifestFileName}.manifest";
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
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string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.UnityManifestFileName}.manifest";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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