fix #389
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@@ -1,4 +1,5 @@
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using UnityEngine.Networking;
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using UnityEngine;
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namespace YooAsset
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{
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@@ -9,6 +10,14 @@ namespace YooAsset
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internal class DownloadSystemHelper
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{
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#if UNITY_EDITOR
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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private static void OnRuntimeInitialize()
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{
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UnityWebRequestCreater = null;
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}
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#endif
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public static UnityWebRequestDelegate UnityWebRequestCreater = null;
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public static UnityWebRequest NewUnityWebRequestGet(string requestURL)
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{
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@@ -6,6 +6,14 @@ namespace YooAsset
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{
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internal class WebRequestCounter
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{
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#if UNITY_EDITOR
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[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration)]
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private static void OnRuntimeInitialize()
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{
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_requestFailedRecorder.Clear();
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}
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#endif
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/// <summary>
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/// 记录网络请求失败事件的次数
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/// </summary>
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