refactor : 重构代码
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@@ -36,7 +36,7 @@ namespace YooAsset
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public void Register(Guid messageID, UnityAction<MessageEventArgs> callback)
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{
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if (messageID == Guid.Empty)
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throw new ArgumentException("messageID is empty !");
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throw new ArgumentException("messageID is empty.");
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if (_messageCallbacks.ContainsKey(messageID) == false)
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_messageCallbacks.Add(messageID, callback);
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@@ -49,7 +49,7 @@ namespace YooAsset
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public void Send(Guid messageID, byte[] data)
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{
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if (messageID == Guid.Empty)
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throw new ArgumentException("messageID is empty !");
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throw new ArgumentException("messageID is empty.");
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// 接收对方的消息
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RemoteEditorConnection.Instance.HandlePlayerMessage(messageID, data);
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