Add warning when asset path is invalid.

This commit is contained in:
hevinci
2022-05-12 23:13:21 +08:00
parent 2da81212b4
commit 09fac3bd64
8 changed files with 94 additions and 60 deletions
@@ -81,7 +81,7 @@ namespace YooAsset
private readonly int _resourceVersion;
private readonly int _timeout;
private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloaderManifest;
private UnityWebDataRequester _downloader;
private PatchManifest _remotePatchManifest;
internal HostPlayModeUpdatePackageOperation(HostPlayModeImpl impl, int resourceVersion, int timeout)
@@ -104,28 +104,28 @@ namespace YooAsset
{
string webURL = GetPatchManifestRequestURL(YooAssetSettingsData.GetPatchManifestFileName(_resourceVersion));
YooLogger.Log($"Beginning to request patch manifest : {webURL}");
_downloaderManifest = new UnityWebDataRequester();
_downloaderManifest.SendRequest(webURL, _timeout);
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebManifest;
}
if (_steps == ESteps.CheckWebManifest)
{
Progress = _downloaderManifest.Progress();
if (_downloaderManifest.IsDone() == false)
Progress = _downloader.Progress();
if (_downloader.IsDone() == false)
return;
// Check error
if (_downloaderManifest.HasError())
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloaderManifest.GetError();
Error = _downloader.GetError();
}
else
{
// 解析补丁清单
if (ParseRemotePatchManifest(_downloaderManifest.GetText()))
if (ParseRemotePatchManifest(_downloader.GetText()))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
@@ -134,10 +134,10 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_downloaderManifest.URL} Error : remote patch manifest content is invalid";
Error = $"URL : {_downloader.URL} Error : remote patch manifest content is invalid";
}
}
_downloaderManifest.Dispose();
_downloader.Dispose();
}
}
@@ -209,8 +209,8 @@ namespace YooAsset
continue;
}
// 注意:下载系统只会验证当前游戏版本的资源文件,对于其它游戏版本的差异文件不会在初始化的时候去做校验。
// 注意:通过比对文件大小做实时的文件校验方式!
// 注意:通过比对文件大小做快速的文件校验!
// 注意:在初始化的时候会去做最终校验!
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
if (File.Exists(filePath))
{