update editor code
1. BuildParameters.OutputRoot重命名为BuildOutputRoot 2. 新增了BuildParameters.StreamingAssetsRoot字段
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@@ -9,6 +9,8 @@ namespace YooAsset.Editor
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{
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private string _pipelineOutputDirectory = string.Empty;
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private string _packageOutputDirectory = string.Empty;
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private string _packageRootDirectory = string.Empty;
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private string _streamingAssetsDirectory = string.Empty;
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/// <summary>
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/// 构建参数
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@@ -29,23 +31,47 @@ namespace YooAsset.Editor
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{
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if (string.IsNullOrEmpty(_pipelineOutputDirectory))
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{
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_pipelineOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
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_pipelineOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
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}
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return _pipelineOutputDirectory;
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}
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/// <summary>
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/// 获取本次构建的补丁目录
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/// 获取本次构建的补丁输出目录
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/// </summary>
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public string GetPackageOutputDirectory()
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{
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if (string.IsNullOrEmpty(_packageOutputDirectory))
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{
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_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
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_packageOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
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}
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return _packageOutputDirectory;
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}
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/// <summary>
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/// 获取本次构建的补丁根目录
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/// </summary>
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public string GetPackageRootDirectory()
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{
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if (string.IsNullOrEmpty(_packageRootDirectory))
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{
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_packageRootDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}";
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}
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return _packageRootDirectory;
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}
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/// <summary>
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/// 获取内置资源的目录
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/// </summary>
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public string GetStreamingAssetsDirectory()
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{
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if (string.IsNullOrEmpty(_streamingAssetsDirectory))
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{
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_streamingAssetsDirectory = $"{Parameters.StreamingAssetsRoot}/{Parameters.PackageName}";
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}
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return _streamingAssetsDirectory;
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}
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/// <summary>
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/// 获取内置构建管线的构建选项
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/// </summary>
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