update yooasset2.0
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@@ -8,13 +8,17 @@ namespace YooAsset.Editor
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{
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public class BuildMapContext : IContextObject
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{
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/// <summary>
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/// 资源包集合
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/// </summary>
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private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
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/// <summary>
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/// 冗余的资源列表
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/// </summary>
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public readonly List<ReportRedundancyInfo> RedundancyInfos= new List<ReportRedundancyInfo>(1000);
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public readonly List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>(1000);
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/// <summary>
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/// 参与构建的资源总数
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/// 说明:包括主动收集的资源以及其依赖的所有资源
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@@ -22,7 +26,7 @@ namespace YooAsset.Editor
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public int AssetFileCount;
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/// <summary>
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/// 收集命令
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/// 资源收集命令
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/// </summary>
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public CollectCommand Command { set; get; }
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@@ -87,8 +91,7 @@ namespace YooAsset.Editor
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List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
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foreach (var bundleInfo in _bundleInfoDic.Values)
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{
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if (bundleInfo.IsRawFile == false)
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builds.Add(bundleInfo.CreatePipelineBuild());
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builds.Add(bundleInfo.CreatePipelineBuild());
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}
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return builds.ToArray();
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}
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