feat #643
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@@ -106,7 +106,27 @@ namespace YooAsset.Editor
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/// </summary>
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public string[] GetAllPackAssetPaths()
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{
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return AllPackAssets.Select(t => t.AssetInfo.AssetPath).ToArray();
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List<string> results = new List<string>(AllPackAssets.Count);
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for (int i = 0; i < AllPackAssets.Count; i++)
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{
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var packAsset = AllPackAssets[i];
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results.Add(packAsset.AssetInfo.AssetPath);
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}
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return results.ToArray();
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}
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/// <summary>
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/// 获取构建的资源可寻址列表
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/// </summary>
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public string[] GetAllPackAssetAddress()
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{
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List<string> results = new List<string>(AllPackAssets.Count);
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for (int i = 0; i < AllPackAssets.Count; i++)
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{
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var packAsset = AllPackAssets[i];
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results.Add(packAsset.Address);
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}
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return results.ToArray();
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}
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/// <summary>
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@@ -153,13 +173,15 @@ namespace YooAsset.Editor
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/// <summary>
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/// 创建AssetBundleBuild类
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/// </summary>
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public UnityEditor.AssetBundleBuild CreatePipelineBuild()
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public UnityEditor.AssetBundleBuild CreatePipelineBuild(bool replaceAssetPathWithAddress)
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{
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// 注意:我们不再支持AssetBundle的变种机制
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AssetBundleBuild build = new AssetBundleBuild();
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build.assetBundleName = BundleName;
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build.assetBundleVariant = string.Empty;
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build.assetNames = GetAllPackAssetPaths();
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if (replaceAssetPathWithAddress)
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build.addressableNames = GetAllPackAssetAddress();
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return build;
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}
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